Merge pull request #1047 from Allofich/explosion

Double scaling of spell explosions
pull/55/head
scrawl 8 years ago committed by GitHub
commit 346c6528e0

@ -3173,7 +3173,7 @@ namespace MWWorld
else
areaStatic = getStore().get<ESM::Static>().find ("VFX_DefaultArea");
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea));
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea * 2));
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
static const std::string schools[] = {

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