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@ -68,6 +68,7 @@ namespace MWMechanics
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std::string mId; // ID of spell, potion, item etc
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std::string mId; // ID of spell, potion, item etc
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std::string mSourceName; // Display name for spell, potion, etc
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std::string mSourceName; // Display name for spell, potion, etc
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Ogre::Vector3 mHitPosition; // Used for spawning area orb
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Ogre::Vector3 mHitPosition; // Used for spawning area orb
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bool mAlwaysSucceed; // Always succeed spells casted by NPCs/creatures regardless of their chance (default: false)
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public:
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public:
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CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
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CastSpell(const MWWorld::Ptr& caster, const MWWorld::Ptr& target);
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