diff --git a/apps/esmtool/esmtool.cpp b/apps/esmtool/esmtool.cpp index 7618bbeb8..7cea574c8 100644 --- a/apps/esmtool/esmtool.cpp +++ b/apps/esmtool/esmtool.cpp @@ -87,7 +87,7 @@ bool parseOptions (int argc, char** argv, Arguments &info) ("plain,p", "Print contents of dialogs, books and scripts. " "(skipped by default)" "Only affects dump mode.") - ("quiet,q", "Supress all record information. Useful for speed tests.") + ("quiet,q", "Suppress all record information. Useful for speed tests.") ("loadcells,C", "Browse through contents of all cells.") ( "encoding,e", bpo::value(&(info.encoding))-> diff --git a/apps/launcher/maindialog.cpp b/apps/launcher/maindialog.cpp index 4a2e1ba0e..d88a41117 100644 --- a/apps/launcher/maindialog.cpp +++ b/apps/launcher/maindialog.cpp @@ -403,7 +403,7 @@ bool Launcher::MainDialog::setupGameData() QAbstractButton *skipButton = msgBox.addButton(tr("Skip"), QMessageBox::RejectRole); - Q_UNUSED(skipButton); // Supress compiler unused warning + Q_UNUSED(skipButton); // Suppress compiler unused warning msgBox.exec(); diff --git a/files/shaders/water_fragment.glsl b/files/shaders/water_fragment.glsl index 86edd8698..93ba156be 100644 --- a/files/shaders/water_fragment.glsl +++ b/files/shaders/water_fragment.glsl @@ -36,7 +36,7 @@ const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction const float SPEC_HARDNESS = 256.0; // specular highlights hardness -const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores) +const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be suppressed for reflections and refractions (prevents artifacts at shores) const vec2 WIND_DIR = vec2(0.5f, -0.8f); const float WIND_SPEED = 0.2f;