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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 07:23:51 +00:00
camera flip control rewritten
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45306e4bc3
commit
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2 changed files with 24 additions and 18 deletions
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@ -27,7 +27,13 @@ namespace MWRender
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// we are only interested in X and Y rotation
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// Rotate around X axis
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Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X);
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Ogre::Radian radx(rot.x);
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if (radx.valueDegrees() > 89.5f) {
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radx = Ogre::Degree(89.5f);
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} else if (radx.valueDegrees() < -89.5f) {
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radx = Ogre::Degree(-89.5f);
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}
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Ogre::Quaternion xr(radx, Ogre::Vector3::UNIT_X);
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// Rotate around Y axis
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Ogre::Quaternion yr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Y);
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@ -35,7 +41,6 @@ namespace MWRender
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pitchNode->setOrientation(xr);
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yawNode->setOrientation(yr);
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controlFlip();
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updateListener();
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return !mVanityModeEnabled;
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@ -56,35 +61,36 @@ namespace MWRender
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Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
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Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode();
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pitchNode->pitch(Ogre::Radian(rot.x));
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float f = controlFlip(Ogre::Radian(rot.x).valueDegrees());
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if (f != 0.0) {
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pitchNode->pitch(Ogre::Degree(f));
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}
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yawNode->yaw(Ogre::Radian(-rot.z));
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controlFlip();
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updateListener();
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return !mVanityModeEnabled;
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}
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void Player::controlFlip()
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float Player::controlFlip(float shift)
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{
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Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode();
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Ogre::Quaternion orient = pitchNode->getOrientation();
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float pitchAngle =
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(2 * Ogre::Degree(Ogre::Math::ACos(orient.w)).valueDegrees());
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(2 * Ogre::Degree(Ogre::Math::ASin(orient.x)).valueDegrees());
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// Limit the pitch between -90 degress and +90 degrees, Quake3-style.
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if (pitchAngle > 90.0f)
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{
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Ogre::Real sqrt = Ogre::Math::Sqrt(0.5f);
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if (orient.x > 0) {
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// Set orientation to 90 degrees on X-axis.
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pitchNode->setOrientation(Ogre::Quaternion(sqrt, sqrt, 0, 0));
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} else if (orient.x < 0) {
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// Sets orientation to -90 degrees on X-axis.
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pitchNode->setOrientation(Ogre::Quaternion(sqrt, -sqrt, 0, 0));
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}
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if (pitchAngle + shift < 89.5f && pitchAngle + shift > -89.5f) {
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return shift;
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}
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if (pitchAngle > 0) {
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float f = 89.5f - pitchAngle - shift;
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return (f > 0.f) ? f : 0.f;
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} else if (pitchAngle < 0) {
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float f = -89.5 - pitchAngle - shift;
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return (f < 0.f) ? f : 0.f;
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}
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return 0.f;
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}
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void Player::updateListener()
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@ -27,7 +27,7 @@ namespace MWRender
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bool mFirstPersonView;
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bool mVanityModeEnabled;
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void controlFlip();
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float controlFlip(float shift = 0.f);
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/// Updates sound manager listener data
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void updateListener();
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