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Use AnimationAlloc instead of AnimationAllocatedObject
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1 changed files with 1 additions and 1 deletions
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@ -51,7 +51,7 @@ protected:
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virtual void setValue(Ogre::Real value);
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};
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struct AnimSource : public Ogre::AnimationAllocatedObject {
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struct AnimSource : public Ogre::AnimationAlloc {
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NifOgre::TextKeyMap mTextKeys;
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std::vector<Ogre::Controller<Ogre::Real> > mControllers[sNumGroups];
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};
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