Rename for clarity

openmw-38
scrawl 9 years ago
parent 18cce3a6f9
commit 359b0b3772

@ -184,7 +184,7 @@ namespace MWWorld
LiveRef liveCellRef (ref, ptr); LiveRef liveCellRef (ref, ptr);
if (deleted) if (deleted)
liveCellRef.mData.setDeleted(true); liveCellRef.mData.setDeletedByContentFile(true);
if (iter != mList.end()) if (iter != mList.end())
*iter = liveCellRef; *iter = liveCellRef;

@ -18,7 +18,7 @@ namespace MWWorld
mCount = refData.mCount; mCount = refData.mCount;
mPosition = refData.mPosition; mPosition = refData.mPosition;
mChanged = refData.mChanged; mChanged = refData.mChanged;
mDeleted = refData.mDeleted; mDeletedByContentFile = refData.mDeletedByContentFile;
mCustomData = refData.mCustomData ? refData.mCustomData->clone() : 0; mCustomData = refData.mCustomData ? refData.mCustomData->clone() : 0;
} }
@ -32,7 +32,7 @@ namespace MWWorld
} }
RefData::RefData() RefData::RefData()
: mBaseNode(0), mDeleted(false), mEnabled (true), mCount (1), mCustomData (0), mChanged(false) : mBaseNode(0), mDeletedByContentFile(false), mEnabled (true), mCount (1), mCustomData (0), mChanged(false)
{ {
for (int i=0; i<3; ++i) for (int i=0; i<3; ++i)
{ {
@ -42,15 +42,15 @@ namespace MWWorld
} }
RefData::RefData (const ESM::CellRef& cellRef) RefData::RefData (const ESM::CellRef& cellRef)
: mBaseNode(0), mDeleted(false), mEnabled (true), : mBaseNode(0), mDeletedByContentFile(false), mEnabled (true),
mCount (1), mPosition (cellRef.mPos), mCount (1), mPosition (cellRef.mPos),
mCustomData (0), mCustomData (0),
mChanged(false) // Loading from ESM/ESP files -> assume unchanged mChanged(false) // Loading from ESM/ESP files -> assume unchanged
{ {
} }
RefData::RefData (const ESM::ObjectState& objectState, bool deleted) RefData::RefData (const ESM::ObjectState& objectState, bool deletedByContentFile)
: mBaseNode(0), mDeleted(deleted), : mBaseNode(0), mDeletedByContentFile(deletedByContentFile),
mEnabled (objectState.mEnabled != 0), mEnabled (objectState.mEnabled != 0),
mCount (objectState.mCount), mCount (objectState.mCount),
mPosition (objectState.mPosition), mPosition (objectState.mPosition),
@ -139,19 +139,19 @@ namespace MWWorld
mCount = count; mCount = count;
} }
void RefData::setDeleted(bool deleted) void RefData::setDeletedByContentFile(bool deleted)
{ {
mDeleted = deleted; mDeletedByContentFile = deleted;
} }
bool RefData::isDeleted() const bool RefData::isDeleted() const
{ {
return mDeleted || mCount == 0; return mDeletedByContentFile || mCount == 0;
} }
bool RefData::isDeletedByContentFile() const bool RefData::isDeletedByContentFile() const
{ {
return mDeleted; return mDeletedByContentFile;
} }
MWScript::Locals& RefData::getLocals() MWScript::Locals& RefData::getLocals()

@ -32,7 +32,7 @@ namespace MWWorld
/// separate delete flag used for deletion by a content file /// separate delete flag used for deletion by a content file
/// @note not stored in the save game file. /// @note not stored in the save game file.
bool mDeleted; bool mDeletedByContentFile;
bool mEnabled; bool mEnabled;
@ -58,7 +58,7 @@ namespace MWWorld
/// to reset the position as the original data is still held in the CellRef /// to reset the position as the original data is still held in the CellRef
RefData (const ESM::CellRef& cellRef); RefData (const ESM::CellRef& cellRef);
RefData (const ESM::ObjectState& objectState, bool deleted); RefData (const ESM::ObjectState& objectState, bool deletedByContentFile);
///< Ignores local variables and custom data (not enough context available here to ///< Ignores local variables and custom data (not enough context available here to
/// perform these operations). /// perform these operations).
@ -91,7 +91,7 @@ namespace MWWorld
/// This flag is only used for content stack loading and will not be stored in the savegame. /// This flag is only used for content stack loading and will not be stored in the savegame.
/// If the object was deleted by gameplay, then use setCount(0) instead. /// If the object was deleted by gameplay, then use setCount(0) instead.
void setDeleted(bool deleted); void setDeletedByContentFile(bool deleted);
/// Returns true if the object was either deleted by the content file or by gameplay. /// Returns true if the object was either deleted by the content file or by gameplay.
bool isDeleted() const; bool isDeleted() const;

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