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Merge pull request #321 from OpenMW/master
Add OpenMW commits up to 22 Oct 2017
This commit is contained in:
commit
360cf2ead7
4 changed files with 24 additions and 8 deletions
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@ -363,8 +363,7 @@ namespace MWDialogue
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{
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if (filter.responseAvailable (*iter))
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{
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std::string lower = Misc::StringUtils::lowerCase(iter->mId);
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mActorKnownTopics.insert (lower);
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mActorKnownTopics.insert (iter->mId);
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}
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}
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}
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@ -380,7 +379,7 @@ namespace MWDialogue
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for (const std::string& topic : mActorKnownTopics)
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{
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//does the player know the topic?
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if (mKnownTopics.count(Misc::StringUtils::lowerCase(topic)))
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if (mKnownTopics.count(topic))
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keywordList.push_back(topic);
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}
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@ -8,6 +8,7 @@
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#include <components/compiler/streamerrorhandler.hpp>
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#include <components/translation/translation.hpp>
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#include <components/misc/stringops.hpp>
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#include "../mwworld/ptr.hpp"
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@ -22,13 +23,13 @@ namespace MWDialogue
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{
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class DialogueManager : public MWBase::DialogueManager
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{
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std::set<std::string> mKnownTopics;// Those are the topics the player knows.
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std::set<std::string, Misc::StringUtils::CiComp> mKnownTopics;// Those are the topics the player knows.
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// Modified faction reactions. <Faction1, <Faction2, Difference> >
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typedef std::map<std::string, std::map<std::string, int> > ModFactionReactionMap;
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ModFactionReactionMap mChangedFactionReaction;
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std::set<std::string> mActorKnownTopics;
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std::set<std::string, Misc::StringUtils::CiComp> mActorKnownTopics;
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Translation::Storage& mTranslationDataStorage;
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MWScript::CompilerContext mCompilerContext;
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@ -95,11 +95,15 @@ namespace MWDialogue
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void Journal::addEntry (const std::string& id, int index, const MWWorld::Ptr& actor)
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{
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// bail out of we already have heard this...
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// bail out if we already have heard this...
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std::string infoId = JournalEntry::idFromIndex (id, index);
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for (TEntryIter i = mJournal.begin (); i != mJournal.end (); ++i)
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if (i->mTopic == id && i->mInfoId == infoId)
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{
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setJournalIndex(id, index);
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sJournalEntry}");
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return;
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}
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StampedJournalEntry entry = StampedJournalEntry::makeFromQuest (id, index, actor);
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@ -40,7 +40,6 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "../mwrender/characterpreview.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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@ -243,8 +242,8 @@ namespace MWGui
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MWWorld::Ptr object = item.mBase;
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int count = item.mCount;
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bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
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if (MyGUI::InputManager::getInstance().isControlPressed())
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count = 1;
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@ -542,6 +541,7 @@ namespace MWGui
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
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mDragAndDrop->finish();
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if (mDragAndDrop->mSourceModel != mTradeModel)
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@ -549,7 +549,19 @@ namespace MWGui
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// Move item to the player's inventory
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ptr = mDragAndDrop->mSourceModel->moveItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
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}
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useItem(ptr);
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// If item is ingredient or potion don't stop drag and drop to simplify action of taking more than one 1 item
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if ((ptr.getTypeName() == typeid(ESM::Potion).name() ||
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ptr.getTypeName() == typeid(ESM::Ingredient).name())
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&& mDragAndDrop->mDraggedCount > 1)
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{
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// Item can be provided from other window for example container.
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// But after DragAndDrop::startDrag item automaticly always gets to player inventory.
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mSelectedItem = getModel()->getIndex(mDragAndDrop->mItem);
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dragItem(nullptr, mDragAndDrop->mDraggedCount - 1);
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}
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}
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else
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{
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