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@ -1194,16 +1194,41 @@ namespace MWMechanics
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reportCrime(player, victim, type, arg);
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else if (type == OT_Assault && !victim.isEmpty())
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{
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bool reported = false;
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if (victim.getClass().isClass(victim, "guard")
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&& !victim.getClass().getCreatureStats(victim).getAiSequence().hasPackage(AiPackage::TypeIdPursue))
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reportCrime(player, victim, type, arg);
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else
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reported = reportCrime(player, victim, type, arg);
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if (!reported)
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startCombat(victim, player); // TODO: combat should be started with an "unaware" flag, which makes the victim flee?
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}
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return crimeSeen;
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}
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void MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
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bool MechanicsManager::canReportCrime(const MWWorld::Ptr &actor, const MWWorld::Ptr &victim, std::set<MWWorld::Ptr> &playerFollowers)
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{
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if (actor == getPlayer()
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|| !actor.getClass().isNpc() || actor.getClass().getCreatureStats(actor).isDead())
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return false;
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if (actor.getClass().getCreatureStats(actor).getAiSequence().isInCombat(victim))
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return false;
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// Unconsious actor can not report about crime and should not become hostile
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if (actor.getClass().getCreatureStats(actor).getKnockedDown())
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return false;
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// Player's followers should not attack player, or try to arrest him
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if (actor.getClass().getCreatureStats(actor).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
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{
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if (playerFollowers.find(actor) != playerFollowers.end())
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return false;
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}
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return true;
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}
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bool MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
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{
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const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
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@ -1278,28 +1303,14 @@ namespace MWMechanics
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bool reported = false;
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// Tell everyone (including the original reporter) in alarm range
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (*it == player
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|| !it->getClass().isNpc() || it->getClass().getCreatureStats(*it).isDead()) continue;
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if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
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continue;
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// Unconsious actor can not report about crime and should not become hostile
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if (it->getClass().getCreatureStats(*it).getKnockedDown())
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continue;
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// Player's followers should not attack player, or try to arrest him
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if (it->getClass().getCreatureStats(*it).getAiSequence().hasPackage(AiPackage::TypeIdFollow))
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{
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std::set<MWWorld::Ptr> playerFollowers;
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getActorsSidingWith(player, playerFollowers);
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if (playerFollowers.find(*it) != playerFollowers.end())
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// Tell everyone (including the original reporter) in alarm range
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (!canReportCrime(*it, victim, playerFollowers))
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continue;
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}
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// Will the witness report the crime?
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if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
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@ -1309,8 +1320,14 @@ namespace MWMechanics
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if (type == OT_Trespassing)
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MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
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}
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}
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if (it->getClass().isClass(*it, "guard"))
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for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
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{
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if (!canReportCrime(*it, victim, playerFollowers))
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continue;
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if (it->getClass().isClass(*it, "guard") && reported)
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{
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// Mark as Alarmed for dialogue
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it->getClass().getCreatureStats(*it).setAlarmed(true);
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@ -1398,6 +1415,8 @@ namespace MWMechanics
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victim.getClass().getNpcStats(victim).setCrimeId(id);
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}
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}
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return reported;
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}
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bool MechanicsManager::actorAttacked(const MWWorld::Ptr &target, const MWWorld::Ptr &attacker)
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