mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-31 21:45:33 +00:00
Rename some more sound class member variables and functions
This commit is contained in:
parent
162642e672
commit
362e254720
4 changed files with 102 additions and 102 deletions
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@ -78,16 +78,16 @@ class OpenAL_SoundStream : public Sound
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{
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// This should be something sane, like 4, but currently cell loads tend to
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// cause the stream to underrun
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static const ALuint NumBuffers = 150;
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static const ALuint BufferSize = 32768;
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static const ALuint sNumBuffers = 150;
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static const ALuint sBufferSize = 32768;
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ALuint Source;
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ALuint Buffers[NumBuffers];
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ALuint mSource;
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ALuint mBuffers[sNumBuffers];
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ALenum Format;
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ALsizei SampleRate;
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ALenum mFormat;
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ALsizei mSampleRate;
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DecoderPtr Decoder;
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DecoderPtr mDecoder;
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public:
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OpenAL_SoundStream(DecoderPtr decoder);
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@ -102,8 +102,8 @@ public:
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class OpenAL_Sound : public Sound
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{
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public:
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ALuint Source;
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ALuint Buffer;
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ALuint mSource;
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ALuint mBuffer;
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OpenAL_Sound(ALuint src, ALuint buf);
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virtual ~OpenAL_Sound();
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@ -115,20 +115,20 @@ public:
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OpenAL_SoundStream::OpenAL_SoundStream(DecoderPtr decoder)
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: Decoder(decoder)
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: mDecoder(decoder)
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{
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throwALerror();
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alGenSources(1, &Source);
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alGenSources(1, &mSource);
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throwALerror();
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try
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{
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alGenBuffers(NumBuffers, Buffers);
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alGenBuffers(sNumBuffers, mBuffers);
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throwALerror();
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}
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catch(std::exception &e)
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{
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alDeleteSources(1, &Source);
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alDeleteSources(1, &mSource);
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alGetError();
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throw;
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}
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@ -139,53 +139,53 @@ OpenAL_SoundStream::OpenAL_SoundStream(DecoderPtr decoder)
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Sound_Decoder::ChannelConfig chans;
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Sound_Decoder::SampleType type;
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Decoder->GetInfo(&srate, &chans, &type);
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Format = getALFormat(chans, type);
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SampleRate = srate;
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mDecoder->GetInfo(&srate, &chans, &type);
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mFormat = getALFormat(chans, type);
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mSampleRate = srate;
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}
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catch(std::exception &e)
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{
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alDeleteSources(1, &Source);
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alDeleteBuffers(NumBuffers, Buffers);
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alDeleteSources(1, &mSource);
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alDeleteBuffers(sNumBuffers, mBuffers);
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alGetError();
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throw;
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}
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}
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OpenAL_SoundStream::~OpenAL_SoundStream()
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{
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alDeleteSources(1, &Source);
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alDeleteBuffers(NumBuffers, Buffers);
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alDeleteSources(1, &mSource);
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alDeleteBuffers(sNumBuffers, mBuffers);
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alGetError();
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Decoder->Close();
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mDecoder->Close();
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}
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void OpenAL_SoundStream::Play(float volume, float pitch)
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{
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std::vector<char> data(BufferSize);
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std::vector<char> data(sBufferSize);
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alSourceStop(Source);
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alSourcei(Source, AL_BUFFER, 0);
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alSourcef(Source, AL_GAIN, volume);
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alSourcef(Source, AL_PITCH, pitch);
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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alSourcef(mSource, AL_GAIN, volume);
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alSourcef(mSource, AL_PITCH, pitch);
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throwALerror();
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for(ALuint i = 0;i < NumBuffers;i++)
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for(ALuint i = 0;i < sNumBuffers;i++)
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{
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size_t got;
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got = Decoder->Read(&data[0], data.size());
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alBufferData(Buffers[i], Format, &data[0], got, SampleRate);
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got = mDecoder->Read(&data[0], data.size());
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alBufferData(mBuffers[i], mFormat, &data[0], got, mSampleRate);
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}
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throwALerror();
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alSourceQueueBuffers(Source, NumBuffers, Buffers);
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alSourcePlay(Source);
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alSourceQueueBuffers(mSource, sNumBuffers, mBuffers);
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alSourcePlay(mSource);
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throwALerror();
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}
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void OpenAL_SoundStream::Stop()
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{
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alSourceStop(Source);
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alSourcei(Source, AL_BUFFER, 0);
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alSourceStop(mSource);
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alSourcei(mSource, AL_BUFFER, 0);
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throwALerror();
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// FIXME: Rewind decoder
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}
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@ -194,25 +194,25 @@ bool OpenAL_SoundStream::isPlaying()
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{
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ALint processed, state;
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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alGetSourcei(Source, AL_BUFFERS_PROCESSED, &processed);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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alGetSourcei(mSource, AL_BUFFERS_PROCESSED, &processed);
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throwALerror();
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if(processed > 0)
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{
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std::vector<char> data(BufferSize);
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std::vector<char> data(sBufferSize);
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do {
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ALuint bufid;
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size_t got;
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alSourceUnqueueBuffers(Source, 1, &bufid);
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alSourceUnqueueBuffers(mSource, 1, &bufid);
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processed--;
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got = Decoder->Read(&data[0], data.size());
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got = mDecoder->Read(&data[0], data.size());
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if(got > 0)
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{
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alBufferData(bufid, Format, &data[0], got, SampleRate);
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alSourceQueueBuffers(Source, 1, &bufid);
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alBufferData(bufid, mFormat, &data[0], got, mSampleRate);
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alSourceQueueBuffers(mSource, 1, &bufid);
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}
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} while(processed > 0);
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throwALerror();
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@ -222,12 +222,12 @@ bool OpenAL_SoundStream::isPlaying()
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{
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ALint queued;
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alGetSourcei(Source, AL_BUFFERS_QUEUED, &queued);
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alGetSourcei(mSource, AL_BUFFERS_QUEUED, &queued);
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throwALerror();
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if(queued == 0)
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return false;
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alSourcePlay(Source);
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alSourcePlay(mSource);
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throwALerror();
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}
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@ -236,27 +236,27 @@ bool OpenAL_SoundStream::isPlaying()
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void OpenAL_SoundStream::Update(const float *pos)
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{
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alSource3f(Source, AL_POSITION, pos[0], pos[2], -pos[1]);
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alSource3f(Source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(Source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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}
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OpenAL_Sound::OpenAL_Sound(ALuint src, ALuint buf)
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: Source(src), Buffer(buf)
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: mSource(src), mBuffer(buf)
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{
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}
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OpenAL_Sound::~OpenAL_Sound()
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{
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alDeleteSources(1, &Source);
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alDeleteBuffers(1, &Buffer);
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alDeleteSources(1, &mSource);
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alDeleteBuffers(1, &mBuffer);
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alGetError();
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}
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void OpenAL_Sound::Stop()
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{
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alSourceStop(Source);
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alSourceStop(mSource);
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throwALerror();
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}
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@ -264,7 +264,7 @@ bool OpenAL_Sound::isPlaying()
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{
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ALint state;
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alGetSourcei(Source, AL_SOURCE_STATE, &state);
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alGetSourcei(mSource, AL_SOURCE_STATE, &state);
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throwALerror();
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return state==AL_PLAYING;
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@ -272,35 +272,35 @@ bool OpenAL_Sound::isPlaying()
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void OpenAL_Sound::Update(const float *pos)
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{
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alSource3f(Source, AL_POSITION, pos[0], pos[2], -pos[1]);
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alSource3f(Source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(Source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_POSITION, pos[0], pos[2], -pos[1]);
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alSource3f(mSource, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
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alSource3f(mSource, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
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throwALerror();
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}
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bool OpenAL_Output::Initialize(const std::string &devname)
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bool OpenAL_Output::init(const std::string &devname)
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{
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if(Context)
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if(mContext)
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fail("Device already initialized");
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Device = alcOpenDevice(devname.c_str());
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if(!Device)
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mDevice = alcOpenDevice(devname.c_str());
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if(!mDevice)
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{
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std::cout << "Failed to open \""<<devname<<"\"" << std::endl;
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return false;
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}
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std::cout << "Opened \""<<alcGetString(Device, ALC_DEVICE_SPECIFIER)<<"\"" << std::endl;
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std::cout << "Opened \""<<alcGetString(mDevice, ALC_DEVICE_SPECIFIER)<<"\"" << std::endl;
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Context = alcCreateContext(Device, NULL);
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if(!Context || alcMakeContextCurrent(Context) == ALC_FALSE)
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mContext = alcCreateContext(mDevice, NULL);
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if(!mContext || alcMakeContextCurrent(mContext) == ALC_FALSE)
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{
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std::cout << "Failed to setup device context" << std::endl;
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if(Context)
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alcDestroyContext(Context);
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Context = 0;
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alcCloseDevice(Device);
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Device = 0;
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if(mContext)
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alcDestroyContext(mContext);
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mContext = 0;
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alcCloseDevice(mDevice);
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mDevice = 0;
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return false;
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}
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alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
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@ -309,23 +309,23 @@ bool OpenAL_Output::Initialize(const std::string &devname)
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return true;
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}
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void OpenAL_Output::Deinitialize()
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void OpenAL_Output::deinit()
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{
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alcMakeContextCurrent(0);
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if(Context)
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alcDestroyContext(Context);
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Context = 0;
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if(Device)
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alcCloseDevice(Device);
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Device = 0;
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if(mContext)
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alcDestroyContext(mContext);
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mContext = 0;
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if(mDevice)
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alcCloseDevice(mDevice);
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mDevice = 0;
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}
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Sound* OpenAL_Output::PlaySound(const std::string &fname, float volume, float pitch, bool loop)
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Sound* OpenAL_Output::playSound(const std::string &fname, float volume, float pitch, bool loop)
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{
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throwALerror();
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DecoderPtr decoder = mgr.getDecoder();
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DecoderPtr decoder = mManager.getDecoder();
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decoder->Open(fname);
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ALuint src=0, buf=0;
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@ -368,12 +368,12 @@ Sound* OpenAL_Output::PlaySound(const std::string &fname, float volume, float pi
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return sound.release();
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}
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Sound* OpenAL_Output::PlaySound3D(const std::string &fname, const float *pos, float volume, float pitch,
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Sound* OpenAL_Output::playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
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float min, float max, bool loop)
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{
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throwALerror();
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DecoderPtr decoder = mgr.getDecoder();
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DecoderPtr decoder = mManager.getDecoder();
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decoder->Open(fname);
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ALuint src=0, buf=0;
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@ -417,11 +417,11 @@ Sound* OpenAL_Output::PlaySound3D(const std::string &fname, const float *pos, fl
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}
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Sound* OpenAL_Output::StreamSound(const std::string &fname, float volume, float pitch)
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Sound* OpenAL_Output::streamSound(const std::string &fname, float volume, float pitch)
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{
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std::auto_ptr<OpenAL_SoundStream> sound;
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DecoderPtr decoder = mgr.getDecoder();
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DecoderPtr decoder = mManager.getDecoder();
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decoder->Open(fname);
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sound.reset(new OpenAL_SoundStream(decoder));
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@ -431,7 +431,7 @@ Sound* OpenAL_Output::StreamSound(const std::string &fname, float volume, float
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}
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void OpenAL_Output::UpdateListener(const float *pos, const float *atdir, const float *updir)
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void OpenAL_Output::updateListener(const float *pos, const float *atdir, const float *updir)
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{
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float orient[6] = {
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atdir[0], atdir[2], -atdir[1],
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@ -445,13 +445,13 @@ void OpenAL_Output::UpdateListener(const float *pos, const float *atdir, const f
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OpenAL_Output::OpenAL_Output(SoundManager &mgr)
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: Sound_Output(mgr), Device(0), Context(0)
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: Sound_Output(mgr), mDevice(0), mContext(0)
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{
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}
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OpenAL_Output::~OpenAL_Output()
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{
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Deinitialize();
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deinit();
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}
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}
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@ -16,19 +16,19 @@ namespace MWSound
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class OpenAL_Output : public Sound_Output
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{
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ALCdevice *Device;
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ALCcontext *Context;
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ALCdevice *mDevice;
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ALCcontext *mContext;
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virtual bool Initialize(const std::string &devname="");
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virtual void Deinitialize();
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virtual bool init(const std::string &devname="");
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virtual void deinit();
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virtual Sound *PlaySound(const std::string &fname, float volume, float pitch, bool loop);
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virtual Sound *PlaySound3D(const std::string &fname, const float *pos, float volume, float pitch,
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virtual Sound *playSound(const std::string &fname, float volume, float pitch, bool loop);
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virtual Sound *playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
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float min, float max, bool loop);
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virtual Sound *StreamSound(const std::string &fname, float volume, float pitch);
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virtual Sound *streamSound(const std::string &fname, float volume, float pitch);
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virtual void UpdateListener(const float *pos, const float *atdir, const float *updir);
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virtual void updateListener(const float *pos, const float *atdir, const float *updir);
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OpenAL_Output(SoundManager &mgr);
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virtual ~OpenAL_Output();
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@ -14,19 +14,19 @@ namespace MWSound
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class Sound_Output
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{
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SoundManager &mgr;
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SoundManager &mManager;
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virtual bool Initialize(const std::string &devname="") = 0;
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virtual void Deinitialize() = 0;
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virtual bool init(const std::string &devname="") = 0;
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virtual void deinit() = 0;
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virtual Sound *PlaySound(const std::string &fname, float volume, float pitch, bool loop) = 0;
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virtual Sound *PlaySound3D(const std::string &fname, const float *pos, float volume, float pitch,
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virtual Sound *playSound(const std::string &fname, float volume, float pitch, bool loop) = 0;
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virtual Sound *playSound3D(const std::string &fname, const float *pos, float volume, float pitch,
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float min, float max, bool loop) = 0;
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virtual Sound *StreamSound(const std::string &fname, float volume, float pitch) = 0;
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virtual Sound *streamSound(const std::string &fname, float volume, float pitch) = 0;
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virtual void UpdateListener(const float *pos, const float *atdir, const float *updir) = 0;
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virtual void updateListener(const float *pos, const float *atdir, const float *updir) = 0;
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Sound_Output(SoundManager &mgr) : mgr(mgr) { }
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Sound_Output(SoundManager &mgr) : mManager(mgr) { }
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public:
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virtual ~Sound_Output() { }
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@ -48,7 +48,7 @@ namespace MWSound
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std::cout << "Sound decoder: " << SOUND_IN << std::endl;
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mOutput.reset(new DEFAULT_OUTPUT(*this));
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if(!mOutput->Initialize())
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if(!mOutput->init())
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{
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mOutput.reset();
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return;
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@ -130,7 +130,7 @@ namespace MWSound
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{
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Sound *sound;
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const ESM::Position &pos = ptr.getCellRef().pos;
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sound = mOutput->PlaySound3D(file, pos.pos, volume, pitch, min, max, loop);
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sound = mOutput->playSound3D(file, pos.pos, volume, pitch, min, max, loop);
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if(untracked)
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mLooseSounds[id] = SoundPtr(sound);
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else
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@ -167,7 +167,7 @@ namespace MWSound
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{
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if(mMusic)
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mMusic->Stop();
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mMusic.reset(mOutput->StreamSound(filename, 0.4f, 1.0f));
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mMusic.reset(mOutput->streamSound(filename, 0.4f, 1.0f));
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}
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void SoundManager::streamMusic(const std::string& filename)
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@ -277,7 +277,7 @@ namespace MWSound
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try
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{
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Sound *sound;
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sound = mOutput->PlaySound(file, volume, pitch, loop);
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sound = mOutput->playSound(file, volume, pitch, loop);
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mLooseSounds[soundId] = SoundPtr(sound);
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}
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catch(std::exception &e)
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@ -443,7 +443,7 @@ namespace MWSound
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float pos[3] = { nPos[0], -nPos[2], nPos[1] };
|
||||
float at[3] = { nDir[0], -nDir[2], nDir[1] };
|
||||
float up[3] = { nUp[0], -nUp[2], nUp[1] };
|
||||
mOutput->UpdateListener(pos, at, up);
|
||||
mOutput->updateListener(pos, at, up);
|
||||
|
||||
// Check if any "untracked" sounds are finished playing, and trash
|
||||
// them
|
||||
|
|
Loading…
Reference in a new issue