diff --git a/CHANGELOG.md b/CHANGELOG.md index c8eef0d45..7fb19f276 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -15,6 +15,7 @@ Bug #2872: Tab completion in console doesn't work with explicit reference Bug #2971: Compiler did not reject lines with naked expressions beginning with x.y Bug #3049: Drain and Fortify effects are not properly applied on health, magicka and fatigue + Bug #3072: Fatal error on AddItem that has a script containing Equip Bug #3249: Fixed revert function not updating views properly Bug #3374: Touch spells not hitting kwama foragers Bug #3486: [Mod] NPC Commands does not work diff --git a/apps/openmw/mwgui/inventorywindow.cpp b/apps/openmw/mwgui/inventorywindow.cpp index ce6d0d522..0b35bd9de 100644 --- a/apps/openmw/mwgui/inventorywindow.cpp +++ b/apps/openmw/mwgui/inventorywindow.cpp @@ -517,7 +517,7 @@ namespace MWGui // Give the script a chance to run once before we do anything else // this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this) - if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled()) + if (!force && !script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled()) { MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr); MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);