Removed dialogue fix again, now on separate branch

actorid
scrawl 12 years ago
parent df8e502f8c
commit 373de19aee

@ -11,11 +11,7 @@ namespace MWWorld
bool ActionTalk::executeImp (const Ptr& actor)
{
if (MWBase::Environment::get().getInputManager ()->getControlSwitch ("playercontrols"))
{
MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
return true;
}
return false;
MWBase::Environment::get().getDialogueManager()->startDialogue (getTarget());
return true;
}
}

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