From 3787625e61d326b2e032ed69bfc470afb21ba0b3 Mon Sep 17 00:00:00 2001 From: Capostrophic Date: Wed, 19 Feb 2020 23:26:42 +0300 Subject: [PATCH] Fix water ripple cleanup (bug #5246) --- CHANGELOG.md | 1 + apps/openmw/mwrender/renderingmanager.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 33378f9db..e10bad7b8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -192,6 +192,7 @@ Bug #5239: OpenMW-CS does not support non-ASCII characters in path names Bug #5241: On-self absorb spells cannot be detected Bug #5242: ExplodeSpell behavior differs from Cast behavior + Bug #5246: Water ripples persist after cell change Bug #5249: Wandering NPCs start walking too soon after they hello Bug #5250: Creatures display shield ground mesh instead of shield body part Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 39318be30..1f53ff3d6 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -1106,6 +1106,7 @@ namespace MWRender void RenderingManager::notifyWorldSpaceChanged() { mEffectManager->clear(); + mWater->clearRipples(); } void RenderingManager::clear()