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Ripples fix

This commit is contained in:
scrawl 2015-02-14 16:51:47 +01:00
parent 93ffdb427c
commit 37a85e31d6

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@ -113,6 +113,7 @@ void RippleSimulation::update(float dt, Ogre::Vector2 position)
position.z = 0; // Z is set by the Scene Node position.z = 0; // Z is set by the Scene Node
rotSpeed = mRippleRotSpeed; rotSpeed = mRippleRotSpeed;
rotation = Ogre::Radian(Ogre::Math::RangeRandom(-Ogre::Math::PI, Ogre::Math::PI)); rotation = Ogre::Radian(Ogre::Math::RangeRandom(-Ogre::Math::PI, Ogre::Math::PI));
created->setDimensions(mParticleSystem->getDefaultWidth(), mParticleSystem->getDefaultHeight());
} }
} }