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Change spherical screenshot filtering to nearest

This commit is contained in:
Miloslav Číž 2017-12-01 21:47:26 +01:00
parent 390838e084
commit 37aa761283

View file

@ -745,8 +745,8 @@ namespace MWRender
osg::ref_ptr<osg::TextureCubeMap> cubeTexture (new osg::TextureCubeMap);
cubeTexture->setResizeNonPowerOfTwoHint(false);
cubeTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
cubeTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
cubeTexture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::NEAREST);
cubeTexture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::NEAREST);
cubeTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
cubeTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);