Savegame dialog: support loading saves using Enter key or double-click

actorid
scrawl 11 years ago
parent 49e26415be
commit 37ef8ec908

@ -34,7 +34,13 @@ namespace MWGui
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
}
void SaveGameDialog::onSlotActivated(MyGUI::ListBox *sender, size_t pos)
{
onSlotSelected(sender, pos);
onOkButtonClicked(mOkButton);
}
void SaveGameDialog::open()
@ -103,6 +109,8 @@ namespace MWGui
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
{
MyGUI::InputManager::getInstance().setKeyFocusWidget(NULL);
// Get the selected slot, if any
unsigned int i=0;
const MWState::Slot* slot = NULL;

@ -24,6 +24,7 @@ namespace MWGui
void onOkButtonClicked (MyGUI::Widget* sender);
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
void fillSaveList();

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