|
|
|
@ -47,55 +47,25 @@ namespace MWWorld
|
|
|
|
|
class Environment;
|
|
|
|
|
class Player;
|
|
|
|
|
|
|
|
|
|
/// \brief The game world and its visual representation
|
|
|
|
|
|
|
|
|
|
class Scene
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
typedef std::list<std::pair<std::string, Ptr> > ScriptList;
|
|
|
|
|
|
|
|
|
|
enum RenderMode
|
|
|
|
|
{
|
|
|
|
|
Render_CollisionDebug
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
|
|
typedef std::map<Ptr::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
|
|
|
|
|
|
|
|
|
MWRender::SkyManager* mSkyManager;
|
|
|
|
|
MWRender::MWScene mScene;
|
|
|
|
|
Ptr::CellStore *mCurrentCell; // the cell, the player is in
|
|
|
|
|
CellRenderCollection mActiveCells;
|
|
|
|
|
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
|
|
|
|
ESM::ESMReader mEsm;
|
|
|
|
|
ESMS::ESMStore mStore;
|
|
|
|
|
std::map<std::string, Ptr::CellStore> mInteriors;
|
|
|
|
|
std::map<std::pair<int, int>, Ptr::CellStore> mExteriors;
|
|
|
|
|
ScriptList mLocalScripts;
|
|
|
|
|
MWWorld::Globals *mGlobalVariables;
|
|
|
|
|
bool mSky;
|
|
|
|
|
bool mCellChanged;
|
|
|
|
|
Environment& mEnvironment;
|
|
|
|
|
int mNextDynamicRecord;
|
|
|
|
|
World *mWorld;
|
|
|
|
|
|
|
|
|
|
OEngine::Physic::PhysicEngine* mPhysEngine;
|
|
|
|
|
|
|
|
|
|
// not implemented
|
|
|
|
|
Scene (const Scene&);
|
|
|
|
|
Scene& operator= (const Scene&);
|
|
|
|
|
|
|
|
|
|
Ptr getPtr (const std::string& name, Ptr::CellStore& cellStore);
|
|
|
|
|
|
|
|
|
|
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
|
|
|
|
|
|
|
|
|
MWRender::CellRender *searchRender (Ptr::CellStore *store);
|
|
|
|
|
|
|
|
|
|
int getDaysPerMonth (int month) const;
|
|
|
|
|
|
|
|
|
|
void removeScripts (Ptr::CellStore *cell);
|
|
|
|
|
|
|
|
|
|
void playerCellChange (Ptr::CellStore *cell, const ESM::Position& position,
|
|
|
|
|
bool adjustPlayerPos = true);
|
|
|
|
@ -120,72 +90,21 @@ namespace MWWorld
|
|
|
|
|
|
|
|
|
|
CellRenderCollection getActiveCells ();
|
|
|
|
|
|
|
|
|
|
void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
|
|
|
|
|
|
|
|
|
|
MWWorld::Player& getPlayer();
|
|
|
|
|
|
|
|
|
|
const ESMS::ESMStore& getStore() const;
|
|
|
|
|
|
|
|
|
|
const ScriptList& getLocalScripts() const;
|
|
|
|
|
///< Names and local variable state of all local scripts in active cells.
|
|
|
|
|
|
|
|
|
|
bool hasCellChanged() const;
|
|
|
|
|
///< Has the player moved to a different cell, since the last frame?
|
|
|
|
|
|
|
|
|
|
Globals::Data& getGlobalVariable (const std::string& name);
|
|
|
|
|
|
|
|
|
|
Globals::Data getGlobalVariable (const std::string& name) const;
|
|
|
|
|
|
|
|
|
|
char getGlobalVariableType (const std::string& name) const;
|
|
|
|
|
///< Return ' ', if there is no global variable with this name.
|
|
|
|
|
|
|
|
|
|
Ptr getPtr (const std::string& name, bool activeOnly);
|
|
|
|
|
///< Return a pointer to a liveCellRef with the given name.
|
|
|
|
|
/// \param activeOnly do non search inactive cells.
|
|
|
|
|
|
|
|
|
|
Ptr getPtrViaHandle (const std::string& handle);
|
|
|
|
|
///< Return a pointer to a liveCellRef with the given Ogre handle.
|
|
|
|
|
|
|
|
|
|
void enable (Ptr reference);
|
|
|
|
|
|
|
|
|
|
void disable (Ptr reference);
|
|
|
|
|
|
|
|
|
|
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position); // FIXME: YEAH!
|
|
|
|
|
void changeToInteriorCell (const std::string& cellName, const ESM::Position& position);
|
|
|
|
|
///< Move to interior cell.
|
|
|
|
|
|
|
|
|
|
void changeToExteriorCell (const ESM::Position& position); // FIXME: YEAH!
|
|
|
|
|
void changeToExteriorCell (const ESM::Position& position);
|
|
|
|
|
///< Move to exterior cell.
|
|
|
|
|
|
|
|
|
|
const ESM::Cell *getExterior (const std::string& cellName) const; // FIXME: YEAH!
|
|
|
|
|
const ESM::Cell *getExterior (const std::string& cellName) const;
|
|
|
|
|
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
|
|
|
|
|
|
|
|
|
void markCellAsUnchanged(); // FIXME: YEAH!
|
|
|
|
|
void markCellAsUnchanged();
|
|
|
|
|
|
|
|
|
|
std::string getFacedHandle();
|
|
|
|
|
///< Return handle of the object the player is looking at
|
|
|
|
|
|
|
|
|
|
void deleteObject (Ptr ptr); // FIXME: DONT KNOW
|
|
|
|
|
|
|
|
|
|
void moveObject (Ptr ptr, float x, float y, float z); // FIXME: DONT KNOW
|
|
|
|
|
|
|
|
|
|
void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const;
|
|
|
|
|
///< Convert cell numbers to position.
|
|
|
|
|
|
|
|
|
|
void positionToIndex (float x, float y, int &cellX, int &cellY) const;
|
|
|
|
|
///< Convert position to cell numbers
|
|
|
|
|
|
|
|
|
|
void doPhysics (const std::vector<std::pair<std::string, Ogre::Vector3> >& actors,
|
|
|
|
|
float duration);
|
|
|
|
|
///< Run physics simulation and modify \a world accordingly.
|
|
|
|
|
|
|
|
|
|
bool toggleCollisionMode();
|
|
|
|
|
///< Toggle collision mode for player. If disabled player object should ignore
|
|
|
|
|
/// collisions and gravity.
|
|
|
|
|
///< \return Resulting mode
|
|
|
|
|
|
|
|
|
|
bool toggleRenderMode (RenderMode mode);
|
|
|
|
|
///< Toggle a render mode.
|
|
|
|
|
///< \return Resulting mode
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|