transparent overlay

actorid
scrawl 12 years ago
parent a04df37f83
commit 38828acac9

@ -266,13 +266,17 @@ MapWindow::MapWindow(MWBase::WindowManager& parWindowManager, const std::string&
mGlobalMapRender = new MWRender::GlobalMap(cacheDir); mGlobalMapRender = new MWRender::GlobalMap(cacheDir);
mGlobalMapRender->render(); mGlobalMapRender->render();
mGlobalMapRender->exploreCell(0,0);
getWidget(mLocalMap, "LocalMap"); getWidget(mLocalMap, "LocalMap");
getWidget(mGlobalMap, "GlobalMap"); getWidget(mGlobalMap, "GlobalMap");
getWidget(mGlobalMapImage, "GlobalMapImage"); getWidget(mGlobalMapImage, "GlobalMapImage");
getWidget(mGlobalMapOverlay, "GlobalMapOverlay");
getWidget(mPlayerArrowLocal, "CompassLocal"); getWidget(mPlayerArrowLocal, "CompassLocal");
getWidget(mPlayerArrowGlobal, "CompassGlobal"); getWidget(mPlayerArrowGlobal, "CompassGlobal");
mGlobalMapImage->setImageTexture("GlobalMap.png"); mGlobalMapImage->setImageTexture("GlobalMap.png");
mGlobalMapOverlay->setImageTexture("GlobalMapOverlay");
mGlobalMap->setVisible (false); mGlobalMap->setVisible (false);
@ -328,6 +332,11 @@ void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
markerWidget->setUserString("Caption_Text", name); markerWidget->setUserString("Caption_Text", name);
} }
void MapWindow::cellExplored(int x, int y)
{
mGlobalMapRender->exploreCell(x,y);
}
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id) void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
{ {
if (_id!=MyGUI::MouseButton::Left) return; if (_id!=MyGUI::MouseButton::Left) return;

@ -70,6 +70,7 @@ namespace MWGui
void setCellName(const std::string& cellName); void setCellName(const std::string& cellName);
void addVisitedLocation(const std::string& name, int x, int y); // adds the marker to the global map void addVisitedLocation(const std::string& name, int x, int y); // adds the marker to the global map
void cellExplored(int x, int y);
virtual void open(); virtual void open();
@ -82,6 +83,7 @@ namespace MWGui
MyGUI::ScrollView* mGlobalMap; MyGUI::ScrollView* mGlobalMap;
MyGUI::ImageBox* mGlobalMapImage; MyGUI::ImageBox* mGlobalMapImage;
MyGUI::ImageBox* mGlobalMapOverlay;
MyGUI::ImageBox* mPlayerArrowLocal; MyGUI::ImageBox* mPlayerArrowLocal;
MyGUI::ImageBox* mPlayerArrowGlobal; MyGUI::ImageBox* mPlayerArrowGlobal;
MyGUI::Button* mButton; MyGUI::Button* mButton;

@ -621,6 +621,8 @@ void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
name = getGameSettingString("sDefaultCellname", "Wilderness"); name = getGameSettingString("sDefaultCellname", "Wilderness");
} }
mMap->cellExplored(cell->cell->getGridX(), cell->cell->getGridY());
mMap->setCellName( name ); mMap->setCellName( name );
mHud->setCellName( name ); mHud->setCellName( name );

@ -7,6 +7,7 @@
#include <OgreColourValue.h> #include <OgreColourValue.h>
#include <OgreHardwareVertexBuffer.h> #include <OgreHardwareVertexBuffer.h>
#include <OgreRoot.h> #include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -47,6 +48,7 @@ namespace MWRender
mWidth = cellSize*(mMaxX-mMinX+1); mWidth = cellSize*(mMaxX-mMinX+1);
mHeight = cellSize*(mMaxY-mMinY+1); mHeight = cellSize*(mMaxY-mMinY+1);
mExploredBuffer.resize((mMaxX-mMinX+1) * (mMaxY-mMinY+1) * 4);
//if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png")) //if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
if (1) if (1)
@ -179,5 +181,46 @@ namespace MWRender
imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1); imageY = 1.f-float(y - mMinY + 1) / (mMaxY - mMinY + 1);
} }
void GlobalMap::exploreCell(int cellX, int cellY)
{
mExploredCells.push_back(std::make_pair(cellX, cellY));
int width = mMaxX-mMinX+1;
int height = mMaxY-mMinY+1;
if (mOverlayTexture.isNull())
{
mOverlayTexture = Ogre::TextureManager::getSingleton().createManual("GlobalMapOverlay", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, width, height, 0, Ogre::PF_A8B8G8R8, Ogre::TU_DYNAMIC_WRITE_ONLY);
}
for (int x = mMinX; x <= mMaxX; ++x)
{
for (int y = mMinY; y <= mMaxY; ++y)
{
unsigned char r,g,b,a;
r = 0;
g = 0;
b = 0;
if (std::find(mExploredCells.begin(), mExploredCells.end(), std::make_pair(x, y)) != mExploredCells.end())
a = 0;
else
a = 128;
int texelX = (x-mMinX);
int texelY = (height-1) - (y-mMinY);
assert( static_cast<unsigned int>(texelY * width * 4 + texelX * 4+3) < mExploredBuffer.size());
mExploredBuffer[texelY * width * 4 + texelX * 4] = r;
mExploredBuffer[texelY * width * 4 + texelX * 4+1] = g;
mExploredBuffer[texelY * width * 4 + texelX * 4+2] = b;
mExploredBuffer[texelY * width * 4 + texelX * 4+3] = a;
}
}
Ogre::Image image;
image.loadDynamicImage(&mExploredBuffer[0], width, height, Ogre::PF_A8B8G8R8);
memcpy(mOverlayTexture->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD),
&mExploredBuffer[0], width*height*4);
mOverlayTexture->getBuffer()->unlock();
}
} }

@ -3,6 +3,8 @@
#include <string> #include <string>
#include <OgreTexture.h>
namespace MWRender namespace MWRender
{ {
@ -22,9 +24,16 @@ namespace MWRender
void cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY); void cellTopLeftCornerToImageSpace(int x, int y, float& imageX, float& imageY);
void exploreCell (int cellX, int cellY);
private: private:
std::string mCacheDir; std::string mCacheDir;
std::vector< std::pair<int,int> > mExploredCells;
Ogre::TexturePtr mOverlayTexture;
std::vector<Ogre::uchar> mExploredBuffer;
int mWidth; int mWidth;
int mHeight; int mHeight;

@ -58,7 +58,6 @@ namespace MWRender
*/ */
void saveFogOfWar(MWWorld::CellStore* cell); void saveFogOfWar(MWWorld::CellStore* cell);
/** /**
* Get the interior map texture index and normalized position * Get the interior map texture index and normalized position
* on this texture, given a world position (in ogre coordinates) * on this texture, given a world position (in ogre coordinates)

@ -23,7 +23,8 @@ namespace MWRender
mFreeLook(true), mFreeLook(true),
mHeight(128.f), mHeight(128.f),
mCameraDistance(300.f), mCameraDistance(300.f),
mDistanceAdjusted(false) mDistanceAdjusted(false),
mAnimation(NULL)
{ {
mVanity.enabled = false; mVanity.enabled = false;
mVanity.allowed = true; mVanity.allowed = true;

@ -19,6 +19,7 @@
<Property key="CanvasSize" value="1536 1536"/> <Property key="CanvasSize" value="1536 1536"/>
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="GlobalMapImage"> <Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="GlobalMapImage">
<Widget type="ImageBox" skin="ImageBox" position_real="0 0 1 1" align="Stretch" name="GlobalMapOverlay"/>
</Widget> </Widget>
<Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_TOP ALIGN_LEFT" name="CompassGlobal"> <Widget type="ImageBox" skin="RotatingSkin" position="0 0 32 32" align="ALIGN_TOP ALIGN_LEFT" name="CompassGlobal">

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