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Creatures now use object physics

This commit is contained in:
Jason Hooks 2012-08-09 18:09:11 -04:00
parent 083e3537b4
commit 38c2c5d480
2 changed files with 2 additions and 2 deletions

View file

@ -89,7 +89,7 @@ namespace MWClass
{ {
const std::string model = getModel(ptr); const std::string model = getModel(ptr);
if(!model.empty()){ if(!model.empty()){
physics.insertActorPhysics(ptr, model); physics.insertObjectPhysics(ptr, model);
} }
MWBase::Environment::get().getMechanicsManager()->addActor (ptr); MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
} }

View file

@ -32,7 +32,7 @@ namespace Ogre {
class Root; class Root;
} }
#if (BOOST_VERSION <= 104300) #if (BOOST_VERSION <= 104500)
namespace boost { namespace boost {
namespace filesystem { namespace filesystem {
inline path absolute(const path& p, const path& base=current_path()) { inline path absolute(const path& p, const path& base=current_path()) {