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Creatures now use object physics
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parent
083e3537b4
commit
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2 changed files with 2 additions and 2 deletions
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@ -89,7 +89,7 @@ namespace MWClass
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{
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{
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const std::string model = getModel(ptr);
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const std::string model = getModel(ptr);
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if(!model.empty()){
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if(!model.empty()){
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physics.insertActorPhysics(ptr, model);
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physics.insertObjectPhysics(ptr, model);
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}
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}
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MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
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MWBase::Environment::get().getMechanicsManager()->addActor (ptr);
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}
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}
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@ -32,7 +32,7 @@ namespace Ogre {
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class Root;
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class Root;
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}
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}
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#if (BOOST_VERSION <= 104300)
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#if (BOOST_VERSION <= 104500)
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namespace boost {
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namespace boost {
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namespace filesystem {
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namespace filesystem {
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inline path absolute(const path& p, const path& base=current_path()) {
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inline path absolute(const path& p, const path& base=current_path()) {
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