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https://github.com/TES3MP/openmw-tes3mp.git
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Merge branch 'moving_lighting_method_to_graphics' into 'master'
Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting See merge request OpenMW/openmw!883
This commit is contained in:
commit
3920477618
4 changed files with 67 additions and 40 deletions
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@ -136,13 +136,6 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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int lightingMethod = 1;
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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}
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}
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// Audio
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// Audio
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@ -294,9 +287,6 @@ void Launcher::AdvancedPage::saveSettings()
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{
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{
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Settings::Manager::setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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Settings::Manager::setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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}
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}
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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}
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}
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// Audio
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// Audio
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@ -92,6 +92,7 @@ bool Launcher::GraphicsPage::loadSettings()
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if (!setupSDL())
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if (!setupSDL())
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return false;
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return false;
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// Visuals
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if (Settings::Manager::getBool("vsync", "Video"))
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if (Settings::Manager::getBool("vsync", "Video"))
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vSyncCheckBox->setCheckState(Qt::Checked);
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vSyncCheckBox->setCheckState(Qt::Checked);
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@ -131,6 +132,15 @@ bool Launcher::GraphicsPage::loadSettings()
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framerateLimitSpinBox->setValue(fpsLimit);
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framerateLimitSpinBox->setValue(fpsLimit);
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}
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}
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// Lighting
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int lightingMethod = 1;
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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// Shadows
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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actorShadowsCheckBox->setCheckState(Qt::Checked);
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actorShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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@ -167,6 +177,8 @@ bool Launcher::GraphicsPage::loadSettings()
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void Launcher::GraphicsPage::saveSettings()
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void Launcher::GraphicsPage::saveSettings()
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{
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{
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// Visuals
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// user settings file (which by definition should only contain settings the user has touched)
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// user settings file (which by definition should only contain settings the user has touched)
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bool cVSync = vSyncCheckBox->checkState();
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bool cVSync = vSyncCheckBox->checkState();
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@ -219,6 +231,11 @@ void Launcher::GraphicsPage::saveSettings()
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Settings::Manager::setFloat("framerate limit", "Video", 0);
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Settings::Manager::setFloat("framerate limit", "Video", 0);
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}
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}
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// Lighting
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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// Shadows
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int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
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int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
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if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
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if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
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Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
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Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
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@ -444,36 +444,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0">
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<layout class="QHBoxLayout" name="lightingMethodLayout">
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<item>
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="text">
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<string>Lighting Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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<string>legacy</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders compatibility</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -187,6 +187,56 @@
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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<widget class="QWidget" name="LightingWrapper">
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<attribute name="title">
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<string>Lighting</string>
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</attribute>
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<layout class="QVBoxLayout" name="lightingLayout">
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<item>
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<layout class="QHBoxLayout" name="lightingMethodLayout">
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<item>
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="text">
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<string>Lighting Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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<string>legacy</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders compatibility</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="ShadowWrapper">
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<widget class="QWidget" name="ShadowWrapper">
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<attribute name="title">
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<attribute name="title">
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<string>Shadows</string>
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<string>Shadows</string>
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