Clean up the trace struct

actorid
Chris Robinson 12 years ago committed by scrawl
parent b351109649
commit 394fc75697

@ -45,21 +45,22 @@ namespace MWWorld
const Ogre::Vector3 &velocity, float &remainingTime,
OEngine::Physic::PhysicEngine *engine)
{
traceResults trace;
actortrace(&trace, colobj, position, position+Ogre::Vector3(0.0f,0.0f,sStepSize), engine);
if(trace.fraction == 0.0f)
OEngine::Physic::ActorTracer tracer;
tracer.doTrace(colobj, position, position+Ogre::Vector3(0.0f,0.0f,sStepSize), engine);
if(tracer.mFraction == 0.0f)
return false;
actortrace(&trace, colobj, trace.endpos, trace.endpos + velocity*remainingTime, engine);
if(trace.fraction == 0.0f || (trace.fraction != 1.0f && getSlope(trace.planenormal) > sMaxSlope))
tracer.doTrace(colobj, tracer.mEndPos, tracer.mEndPos + velocity*remainingTime, engine);
if(tracer.mFraction < std::numeric_limits<float>::epsilon() ||
(tracer.mFraction < 1.0f && getSlope(tracer.mPlaneNormal) > sMaxSlope))
return false;
float movefrac = trace.fraction;
float movefrac = tracer.mFraction;
actortrace(&trace, colobj, trace.endpos, trace.endpos-Ogre::Vector3(0.0f,0.0f,sStepSize), engine);
if(getSlope(trace.planenormal) <= sMaxSlope)
tracer.doTrace(colobj, tracer.mEndPos, tracer.mEndPos-Ogre::Vector3(0.0f,0.0f,sStepSize), engine);
if(getSlope(tracer.mPlaneNormal) <= sMaxSlope)
{
// only step down onto semi-horizontal surfaces. don't step down onto the side of a house or a wall.
position = trace.endpos;
position = tracer.mEndPos;
remainingTime *= (1.0f-movefrac);
return true;
}
@ -94,16 +95,16 @@ namespace MWWorld
const int maxHeight = 64.f;
Ogre::Vector3 newPosition = position+Ogre::Vector3(0.0f, 0.0f, 4.0f);
traceResults trace;
actortrace(&trace, physicActor->getCollisionBody(), newPosition, newPosition-Ogre::Vector3(0,0,maxHeight), engine);
if(trace.fraction >= 1.0f)
OEngine::Physic::ActorTracer tracer;
tracer.doTrace(physicActor->getCollisionBody(), newPosition, newPosition-Ogre::Vector3(0,0,maxHeight), engine);
if(tracer.mFraction >= 1.0f)
return position;
physicActor->setOnGround(getSlope(trace.planenormal) <= sMaxSlope);
physicActor->setOnGround(getSlope(tracer.mPlaneNormal) <= sMaxSlope);
newPosition = trace.endpos;
newPosition = tracer.mEndPos;
newPosition.z -= physicActor->getHalfExtents().z;
newPosition.z += 4.0f;
newPosition.z += 2.0f;
return newPosition;
}
@ -129,7 +130,7 @@ namespace MWWorld
Ogre::Vector3 halfExtents = physicActor->getHalfExtents();
position.z += halfExtents.z;
traceResults trace;
OEngine::Physic::ActorTracer tracer;
bool onground = false;
const Ogre::Quaternion orient; // Don't rotate actor collision boxes
Ogre::Vector3 velocity;
@ -144,8 +145,8 @@ namespace MWWorld
{
if(!(movement.z > 0.0f))
{
actortrace(&trace, colobj, position, position-Ogre::Vector3(0,0,4), engine);
if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
tracer.doTrace(colobj, position, position-Ogre::Vector3(0,0,4), engine);
if(tracer.mFraction < 1.0f && getSlope(tracer.mPlaneNormal) <= sMaxSlope)
onground = true;
}
velocity = Ogre::Quaternion(Ogre::Radian(-refpos.rot[2]), Ogre::Vector3::UNIT_Z)*movement / time;
@ -164,13 +165,13 @@ namespace MWWorld
for(int iterations = 0;iterations < sMaxIterations && remainingTime > 0.01f;++iterations)
{
// trace to where character would go if there were no obstructions
actortrace(&trace, colobj, newPosition, newPosition+velocity*remainingTime, engine);
tracer.doTrace(colobj, newPosition, newPosition+velocity*remainingTime, engine);
// check for obstructions
if(trace.fraction >= 1.0f)
if(tracer.mFraction >= 1.0f)
{
newPosition = trace.endpos;
remainingTime *= (1.0f-trace.fraction);
newPosition = tracer.mEndPos;
remainingTime *= (1.0f-tracer.mFraction);
break;
}
@ -182,9 +183,9 @@ namespace MWWorld
{
// Can't move this way, try to find another spot along the plane
Ogre::Real movelen = velocity.normalise();
Ogre::Vector3 reflectdir = velocity.reflect(trace.planenormal);
Ogre::Vector3 reflectdir = velocity.reflect(tracer.mPlaneNormal);
reflectdir.normalise();
velocity = slide(reflectdir, trace.planenormal)*movelen;
velocity = slide(reflectdir, tracer.mPlaneNormal)*movelen;
// Do not allow sliding upward if there is gravity. Stepping will have taken
// care of that.
@ -195,9 +196,9 @@ namespace MWWorld
if(onground)
{
actortrace(&trace, colobj, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), engine);
if(trace.fraction < 1.0f && getSlope(trace.planenormal) <= sMaxSlope)
newPosition.z = trace.endpos.z + 2.0f;
tracer.doTrace(colobj, newPosition, newPosition-Ogre::Vector3(0,0,sStepSize+4.0f), engine);
if(tracer.mFraction < 1.0f && getSlope(tracer.mPlaneNormal) <= sMaxSlope)
newPosition.z = tracer.mEndPos.z + 2.0f;
else
onground = false;
}

@ -9,6 +9,11 @@
#include "physic.hpp"
namespace OEngine
{
namespace Physic
{
class ClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
public:
@ -47,7 +52,8 @@ protected:
const btScalar mMinSlopeDot;
};
void actortrace(traceResults *results, btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, OEngine::Physic::PhysicEngine *enginePass)
void ActorTracer::doTrace(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end, const PhysicEngine *enginePass)
{
const btVector3 btstart(start.x, start.y, start.z);
const btVector3 btend(end.x, end.y, end.z);
@ -72,14 +78,17 @@ void actortrace(traceResults *results, btCollisionObject *actor, const Ogre::Vec
if(newTraceCallback.hasHit())
{
const btVector3& tracehitnormal = newTraceCallback.m_hitNormalWorld;
results->fraction = newTraceCallback.m_closestHitFraction;
results->planenormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
results->endpos = (end-start)*results->fraction + start;
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
}
else
{
results->endpos = end;
results->planenormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
results->fraction = 1.0f;
mEndPos = end;
mPlaneNormal = Ogre::Vector3(0.0f, 0.0f, 1.0f);
mFraction = 1.0f;
}
}
}
}

@ -4,26 +4,26 @@
#include <OgreVector3.h>
namespace OEngine
{
namespace Physic
{
class PhysicEngine;
}
}
class btCollisionObject;
struct traceResults
namespace OEngine
{
namespace Physic
{
Ogre::Vector3 endpos;
Ogre::Vector3 planenormal;
class PhysicEngine;
struct ActorTracer
{
Ogre::Vector3 mEndPos;
Ogre::Vector3 mPlaneNormal;
float fraction;
};
float mFraction;
void actortrace(traceResults *results, btCollisionObject *actor, const Ogre::Vector3& start, const Ogre::Vector3& end, OEngine::Physic::PhysicEngine *enginePass);
void doTrace(btCollisionObject *actor, const Ogre::Vector3 &start, const Ogre::Vector3 &end,
const PhysicEngine *enginePass);
};
}
}
#endif

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