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@ -9,6 +9,8 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "inventorywindow.hpp"
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#include "console.hpp"
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#include "console.hpp"
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#include "spellicons.hpp"
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#include "spellicons.hpp"
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@ -47,6 +49,7 @@ namespace MWGui
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, mWeaponVisible(true)
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, mWeaponVisible(true)
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, mSpellVisible(true)
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, mSpellVisible(true)
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, mWorldMouseOver(false)
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, mWorldMouseOver(false)
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, mEnemyHealthTimer(0)
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{
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{
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setCoord(0,0, width, height);
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setCoord(0,0, width, height);
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@ -55,6 +58,7 @@ namespace MWGui
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getWidget(mHealth, "Health");
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getWidget(mHealth, "Health");
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getWidget(mMagicka, "Magicka");
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getWidget(mMagicka, "Magicka");
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getWidget(mStamina, "Stamina");
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getWidget(mStamina, "Stamina");
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getWidget(mEnemyHealth, "EnemyHealth");
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mHealthManaStaminaBaseLeft = mHealthFrame->getLeft();
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mHealthManaStaminaBaseLeft = mHealthFrame->getLeft();
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MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
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MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
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@ -320,6 +324,13 @@ namespace MWGui
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mCellNameBox->setVisible(false);
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mCellNameBox->setVisible(false);
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if (mWeaponSpellTimer < 0)
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if (mWeaponSpellTimer < 0)
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mWeaponSpellBox->setVisible(false);
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mWeaponSpellBox->setVisible(false);
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mEnemyHealthTimer -= dt;
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if (mEnemyHealth->getVisible() && mEnemyHealthTimer < 0)
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{
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mEnemyHealth->setVisible(false);
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mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() + MyGUI::IntPoint(0,20));
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}
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}
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}
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void HUD::onResChange(int width, int height)
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void HUD::onResChange(int width, int height)
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@ -535,6 +546,25 @@ namespace MWGui
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void HUD::update()
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void HUD::update()
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{
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{
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mSpellIcons->updateWidgets(mEffectBox, true);
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mSpellIcons->updateWidgets(mEffectBox, true);
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if (!mEnemy.isEmpty() && mEnemyHealth->getVisible())
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{
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
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mEnemyHealth->setProgressRange(100);
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mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
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}
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}
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void HUD::setEnemy(const MWWorld::Ptr &enemy)
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{
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mEnemy = enemy;
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mEnemyHealthTimer = 5;
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if (!mEnemyHealth->getVisible())
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mWeaponSpellBox->setPosition(mWeaponSpellBox->getPosition() - MyGUI::IntPoint(0,20));
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mEnemyHealth->setVisible(true);
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(mEnemy).getCreatureStats(mEnemy);
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mEnemyHealth->setProgressRange(100);
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mEnemyHealth->setProgressPosition(stats.getHealth().getCurrent() / stats.getHealth().getModified() * 100);
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}
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}
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}
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}
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