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https://github.com/TES3MP/openmw-tes3mp.git
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[Server] Reorder record types in RecordsDynamic script functions
They are now consistent with the ordering from 42b002e8db
This commit is contained in:
parent
42b002e8db
commit
397cdf400b
1 changed files with 154 additions and 154 deletions
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@ -15,26 +15,26 @@ using namespace mwmp;
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SpellRecord tempSpell;
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PotionRecord tempPotion;
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EnchantmentRecord tempEnchantment;
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CreatureRecord tempCreature;
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NpcRecord tempNpc;
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ArmorRecord tempArmor;
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BookRecord tempBook;
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ClothingRecord tempClothing;
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MiscellaneousRecord tempMiscellaneous;
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WeaponRecord tempWeapon;
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ContainerRecord tempContainer;
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DoorRecord tempDoor;
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ActivatorRecord tempActivator;
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StaticRecord tempStatic;
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IngredientRecord tempIngredient;
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ApparatusRecord tempApparatus;
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BodyPartRecord tempBodyPart;
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CellRecord tempCell;
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ContainerRecord tempContainer;
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CreatureRecord tempCreature;
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DoorRecord tempDoor;
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IngredientRecord tempIngredient;
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LightRecord tempLight;
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LockpickRecord tempLockpick;
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NpcRecord tempNpc;
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ProbeRecord tempProbe;
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RepairRecord tempRepair;
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LightRecord tempLight;
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CellRecord tempCell;
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ScriptRecord tempScript;
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BodyPartRecord tempBodyPart;
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StaticRecord tempStatic;
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BaseOverrides tempOverrides;
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@ -64,26 +64,26 @@ void RecordsDynamicFunctions::ClearRecords() noexcept
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WorldstateFunctions::writeWorldstate.spellRecords.clear();
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WorldstateFunctions::writeWorldstate.potionRecords.clear();
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WorldstateFunctions::writeWorldstate.enchantmentRecords.clear();
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WorldstateFunctions::writeWorldstate.creatureRecords.clear();
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WorldstateFunctions::writeWorldstate.npcRecords.clear();
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WorldstateFunctions::writeWorldstate.armorRecords.clear();
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WorldstateFunctions::writeWorldstate.bookRecords.clear();
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WorldstateFunctions::writeWorldstate.clothingRecords.clear();
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WorldstateFunctions::writeWorldstate.miscellaneousRecords.clear();
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WorldstateFunctions::writeWorldstate.weaponRecords.clear();
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WorldstateFunctions::writeWorldstate.containerRecords.clear();
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WorldstateFunctions::writeWorldstate.doorRecords.clear();
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WorldstateFunctions::writeWorldstate.activatorRecords.clear();
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WorldstateFunctions::writeWorldstate.staticRecords.clear();
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WorldstateFunctions::writeWorldstate.ingredientRecords.clear();
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WorldstateFunctions::writeWorldstate.apparatusRecords.clear();
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WorldstateFunctions::writeWorldstate.bodyPartRecords.clear();
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WorldstateFunctions::writeWorldstate.cellRecords.clear();
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WorldstateFunctions::writeWorldstate.containerRecords.clear();
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WorldstateFunctions::writeWorldstate.creatureRecords.clear();
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WorldstateFunctions::writeWorldstate.doorRecords.clear();
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WorldstateFunctions::writeWorldstate.ingredientRecords.clear();
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WorldstateFunctions::writeWorldstate.lightRecords.clear();
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WorldstateFunctions::writeWorldstate.lockpickRecords.clear();
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WorldstateFunctions::writeWorldstate.npcRecords.clear();
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WorldstateFunctions::writeWorldstate.probeRecords.clear();
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WorldstateFunctions::writeWorldstate.repairRecords.clear();
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WorldstateFunctions::writeWorldstate.lightRecords.clear();
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WorldstateFunctions::writeWorldstate.cellRecords.clear();
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WorldstateFunctions::writeWorldstate.scriptRecords.clear();
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WorldstateFunctions::writeWorldstate.bodyPartRecords.clear();
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WorldstateFunctions::writeWorldstate.staticRecords.clear();
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}
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unsigned short RecordsDynamicFunctions::GetRecordType() noexcept
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@ -350,10 +350,6 @@ void RecordsDynamicFunctions::SetRecordId(const char* id) noexcept
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tempPotion.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ENCHANTMENT)
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tempEnchantment.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ARMOR)
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tempArmor.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BOOK)
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@ -364,30 +360,34 @@ void RecordsDynamicFunctions::SetRecordId(const char* id) noexcept
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tempMiscellaneous.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::SCRIPT)
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tempScript.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.data.mId = id;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.data.mId = id;
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else
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set id for record type %i which lacks that property", writeRecordsType);
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}
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@ -416,32 +416,32 @@ void RecordsDynamicFunctions::SetRecordBaseId(const char* baseId) noexcept
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tempMiscellaneous.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
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tempCell.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
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tempCell.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::SCRIPT)
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tempScript.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.baseId = baseId;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.baseId = baseId;
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else
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set baseId for record type %i which lacks that property", writeRecordsType);
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}
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@ -509,26 +509,26 @@ void RecordsDynamicFunctions::SetRecordName(const char* name) noexcept
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tempMiscellaneous.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
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tempCell.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mName = name;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
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tempCell.data.mName = name;
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else
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set name for record type %i which lacks that property", writeRecordsType);
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@ -558,28 +558,28 @@ void RecordsDynamicFunctions::SetRecordModel(const char* model) noexcept
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tempMiscellaneous.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.data.mModel = model;
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else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
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tempStatic.data.mModel = model;
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else
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set model for record type %i which lacks that property", writeRecordsType);
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@ -605,18 +605,18 @@ void RecordsDynamicFunctions::SetRecordIcon(const char* icon) noexcept
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tempMiscellaneous.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.data.mIcon = icon;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mIcon = icon;
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else
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set icon for record type %i which lacks that property", writeRecordsType);
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@ -632,10 +632,6 @@ void RecordsDynamicFunctions::SetRecordScript(const char* script) noexcept
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if (writeRecordsType == mwmp::RECORD_TYPE::POTION)
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tempPotion.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ARMOR)
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tempArmor.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BOOK)
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@ -646,24 +642,28 @@ void RecordsDynamicFunctions::SetRecordScript(const char* script) noexcept
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tempMiscellaneous.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
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tempActivator.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
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tempApparatus.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
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tempDoor.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
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tempIngredient.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
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tempLockpick.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
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tempProbe.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
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tempRepair.data.mScript = script;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mScript = script;
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else
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set script for record type %i which lacks that property", writeRecordsType);
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@ -783,18 +783,18 @@ void RecordsDynamicFunctions::SetRecordFlags(int flags) noexcept
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if (writeRecordsType == mwmp::RECORD_TYPE::SPELL)
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tempSpell.data.mData.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
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tempWeapon.data.mData.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mData.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
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tempBodyPart.data.mData.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
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tempContainer.data.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
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tempCreature.data.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
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tempLight.data.mData.mFlags = flags;
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else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
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tempNpc.data.mFlags = flags;
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else
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set flags for record type %i which lacks that property", writeRecordsType);
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@ -820,18 +820,18 @@ void RecordsDynamicFunctions::SetRecordValue(int value) noexcept
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|||
tempMiscellaneous.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
|
||||
tempWeapon.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
|
||||
tempIngredient.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
|
||||
tempApparatus.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
|
||||
tempIngredient.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
tempLight.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
|
||||
tempLockpick.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
|
||||
tempProbe.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
|
||||
tempRepair.data.mData.mValue = value;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
tempLight.data.mData.mValue = value;
|
||||
else
|
||||
{
|
||||
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set value for record type %i which lacks that property", writeRecordsType);
|
||||
|
@ -857,20 +857,20 @@ void RecordsDynamicFunctions::SetRecordWeight(double weight) noexcept
|
|||
tempMiscellaneous.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::WEAPON)
|
||||
tempWeapon.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
|
||||
tempApparatus.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
|
||||
tempContainer.data.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
|
||||
tempIngredient.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
|
||||
tempApparatus.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
tempLight.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
|
||||
tempLockpick.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
|
||||
tempProbe.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::REPAIR)
|
||||
tempRepair.data.mData.mWeight = weight;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
tempLight.data.mData.mWeight = weight;
|
||||
else
|
||||
{
|
||||
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set weight for record type %i which lacks that property", writeRecordsType);
|
||||
|
@ -1196,10 +1196,10 @@ void RecordsDynamicFunctions::SetRecordRace(const char* race) noexcept
|
|||
{
|
||||
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
|
||||
|
||||
if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
|
||||
tempNpc.data.mRace = race;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
|
||||
if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
|
||||
tempBodyPart.data.mRace = race;
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
|
||||
tempNpc.data.mRace = race;
|
||||
else
|
||||
LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Tried to set race for record type %i which lacks that property", writeRecordsType);
|
||||
|
||||
|
@ -1588,18 +1588,6 @@ void RecordsDynamicFunctions::AddRecord() noexcept
|
|||
WorldstateFunctions::writeWorldstate.enchantmentRecords.push_back(tempEnchantment);
|
||||
tempEnchantment = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
|
||||
{
|
||||
tempCreature.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.creatureRecords.push_back(tempCreature);
|
||||
tempCreature = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
|
||||
{
|
||||
tempNpc.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.npcRecords.push_back(tempNpc);
|
||||
tempNpc = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::ARMOR)
|
||||
{
|
||||
tempArmor.baseOverrides = tempOverrides;
|
||||
|
@ -1630,48 +1618,72 @@ void RecordsDynamicFunctions::AddRecord() noexcept
|
|||
WorldstateFunctions::writeWorldstate.weaponRecords.push_back(tempWeapon);
|
||||
tempWeapon = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
|
||||
{
|
||||
tempContainer.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.containerRecords.push_back(tempContainer);
|
||||
tempContainer = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
|
||||
{
|
||||
tempDoor.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.doorRecords.push_back(tempDoor);
|
||||
tempDoor = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::ACTIVATOR)
|
||||
{
|
||||
tempActivator.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.activatorRecords.push_back(tempActivator);
|
||||
tempActivator = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
|
||||
{
|
||||
tempStatic.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.staticRecords.push_back(tempStatic);
|
||||
tempStatic = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
|
||||
{
|
||||
tempIngredient.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.ingredientRecords.push_back(tempIngredient);
|
||||
tempIngredient = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::APPARATUS)
|
||||
{
|
||||
tempApparatus.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.apparatusRecords.push_back(tempApparatus);
|
||||
tempApparatus = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
|
||||
{
|
||||
tempBodyPart.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.bodyPartRecords.push_back(tempBodyPart);
|
||||
tempBodyPart = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
|
||||
{
|
||||
tempCell.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.cellRecords.push_back(tempCell);
|
||||
tempCell = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
|
||||
{
|
||||
tempContainer.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.containerRecords.push_back(tempContainer);
|
||||
tempContainer = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
|
||||
{
|
||||
tempCreature.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.creatureRecords.push_back(tempCreature);
|
||||
tempCreature = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::DOOR)
|
||||
{
|
||||
tempDoor.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.doorRecords.push_back(tempDoor);
|
||||
tempDoor = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::INGREDIENT)
|
||||
{
|
||||
tempIngredient.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.ingredientRecords.push_back(tempIngredient);
|
||||
tempIngredient = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
{
|
||||
tempLight.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.lightRecords.push_back(tempLight);
|
||||
tempLight = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LOCKPICK)
|
||||
{
|
||||
tempLockpick.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.lockpickRecords.push_back(tempLockpick);
|
||||
tempLockpick = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
|
||||
{
|
||||
tempNpc.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.npcRecords.push_back(tempNpc);
|
||||
tempNpc = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::PROBE)
|
||||
{
|
||||
tempProbe.baseOverrides = tempOverrides;
|
||||
|
@ -1684,29 +1696,17 @@ void RecordsDynamicFunctions::AddRecord() noexcept
|
|||
WorldstateFunctions::writeWorldstate.repairRecords.push_back(tempRepair);
|
||||
tempRepair = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::LIGHT)
|
||||
{
|
||||
tempLight.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.lightRecords.push_back(tempLight);
|
||||
tempLight = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CELL)
|
||||
{
|
||||
tempCell.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.cellRecords.push_back(tempCell);
|
||||
tempCell = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::SCRIPT)
|
||||
{
|
||||
tempScript.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.scriptRecords.push_back(tempScript);
|
||||
tempScript = {};
|
||||
}
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::BODYPART)
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::STATIC)
|
||||
{
|
||||
tempBodyPart.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.bodyPartRecords.push_back(tempBodyPart);
|
||||
tempBodyPart = {};
|
||||
tempStatic.baseOverrides = tempOverrides;
|
||||
WorldstateFunctions::writeWorldstate.staticRecords.push_back(tempStatic);
|
||||
tempStatic = {};
|
||||
}
|
||||
|
||||
effectCount = 0;
|
||||
|
@ -1762,12 +1762,12 @@ void RecordsDynamicFunctions::AddRecordInventoryItem() noexcept
|
|||
{
|
||||
unsigned short writeRecordsType = WorldstateFunctions::writeWorldstate.recordsType;
|
||||
|
||||
if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
|
||||
if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
|
||||
tempContainer.inventory.push_back(tempInventoryItem);
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CREATURE)
|
||||
tempCreature.inventory.push_back(tempInventoryItem);
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::NPC)
|
||||
tempNpc.inventory.push_back(tempInventoryItem);
|
||||
else if (writeRecordsType == mwmp::RECORD_TYPE::CONTAINER)
|
||||
tempContainer.inventory.push_back(tempInventoryItem);
|
||||
|
||||
tempOverrides.hasInventory = true;
|
||||
tempInventoryItem = {};
|
||||
|
|
Loading…
Reference in a new issue