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GetWeaponType fix

This commit is contained in:
scrawl 2012-11-28 02:51:46 +01:00
parent 00e46addc2
commit 398eecc35e

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@ -294,7 +294,7 @@ namespace MWScript
MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr); MWWorld::InventoryStore& invStore = MWWorld::Class::get(ptr).getInventoryStore (ptr);
MWWorld::ContainerStoreIterator it = invStore.getSlot (MWWorld::InventoryStore::Slot_CarriedRight); MWWorld::ContainerStoreIterator it = invStore.getSlot (MWWorld::InventoryStore::Slot_CarriedRight);
if (it == invStore.end()) if (it == invStore.end() || it->getTypeName () != typeid(ESM::Weapon).name())
{ {
runtime.push(-1); runtime.push(-1);
return; return;