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https://github.com/TES3MP/openmw-tes3mp.git
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use camera height instead of player height for underwater check
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parent
42c5d515e6
commit
39b3afb98f
3 changed files with 5 additions and 4 deletions
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@ -154,6 +154,8 @@ void RenderingManager::update (float duration){
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mRendering.update(duration);
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mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
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checkUnderwater();
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}
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void RenderingManager::waterAdded (MWWorld::Ptr::CellStore *store){
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if(store->cell->data.flags & store->cell->HasWater){
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@ -311,9 +313,9 @@ void RenderingManager::toggleLight()
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setAmbientMode();
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}
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void RenderingManager::checkUnderwater(float y){
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void RenderingManager::checkUnderwater(){
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if(mWater){
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mWater->checkUnderwater(y);
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mWater->checkUnderwater( mRendering.getCamera()->getRealPosition().y );
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}
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}
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@ -91,7 +91,7 @@ class RenderingManager: private RenderingInterface {
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void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
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void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
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void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
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void checkUnderwater(float y);
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void checkUnderwater();
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/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
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void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
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@ -535,7 +535,6 @@ namespace MWWorld
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{
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//std::cout << "X:" << ptr.getRefData().getPosition().pos[0] << " Z: " << ptr.getRefData().getPosition().pos[1] << "\n";
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mRendering->checkUnderwater( ptr.getRefData().getPosition().pos[2]);
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Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
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if (currentCell)
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{
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