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AiTravel: store mHidden flag in savegame
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2f5beb8853
commit
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5 changed files with 8 additions and 4 deletions
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@ -184,7 +184,8 @@ bool isActualAiPackage(int packageTypeId)
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&& packageTypeId != AiPackage::TypeIdPursue
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&& packageTypeId != AiPackage::TypeIdAvoidDoor
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&& packageTypeId != AiPackage::TypeIdFace
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&& packageTypeId != AiPackage::TypeIdBreathe);
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&& packageTypeId != AiPackage::TypeIdBreathe
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&& packageTypeId != AiPackage::TypeIdInternalTravel);
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}
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void AiSequence::execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration)
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@ -34,7 +34,7 @@ namespace MWMechanics
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}
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AiTravel::AiTravel(const ESM::AiSequence::AiTravel *travel)
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: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ)
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: mX(travel->mData.mX), mY(travel->mData.mY), mZ(travel->mData.mZ), mHidden(travel->mHidden)
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{
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}
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@ -63,7 +63,6 @@ namespace MWMechanics
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int AiTravel::getTypeId() const
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{
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// TODO: store mHidden in the savegame?
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return mHidden ? TypeIdInternalTravel : TypeIdTravel;
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}
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@ -83,6 +82,7 @@ namespace MWMechanics
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travel->mData.mX = mX;
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travel->mData.mY = mY;
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travel->mData.mZ = mZ;
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travel->mHidden = mHidden;
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ESM::AiSequence::AiPackageContainer package;
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package.mType = ESM::AiSequence::Ai_Travel;
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@ -35,11 +35,13 @@ namespace AiSequence
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void AiTravel::load(ESMReader &esm)
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{
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esm.getHNT (mData, "DATA");
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esm.getHNOT (mHidden, "HIDD");
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}
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void AiTravel::save(ESMWriter &esm) const
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{
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esm.writeHNT ("DATA", mData);
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esm.writeHNT ("HIDD", mHidden);
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}
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void AiEscort::load(ESMReader &esm)
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@ -80,6 +80,7 @@ namespace ESM
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struct AiTravel : AiPackage
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{
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AiTravelData mData;
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bool mHidden;
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void load(ESMReader &esm);
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void save(ESMWriter &esm) const;
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@ -5,7 +5,7 @@
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#include "defs.hpp"
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unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
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int ESM::SavedGame::sCurrentFormat = 3;
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int ESM::SavedGame::sCurrentFormat = 4;
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void ESM::SavedGame::load (ESMReader &esm)
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{
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