Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.

actorid
scrawl 11 years ago
parent 83872f6bf5
commit 3a1b6dd354

@ -518,12 +518,6 @@ namespace MWClass
weapon.getCellRef().mCharge = weapmaxhealth;
damage *= float(weapon.getCellRef().mCharge) / weapmaxhealth;
}
if(!othercls.hasDetected(victim, ptr))
{
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
}
if (!MWBase::Environment::get().getWorld()->getGodModeState())
weapon.getCellRef().mCharge -= std::min(std::max(1,
@ -545,12 +539,6 @@ namespace MWClass
float maxstrike = gmst.find("fMaxHandToHandMult")->getFloat();
damage = stats.getSkill(weapskill).getModified();
damage *= minstrike + ((maxstrike-minstrike)*stats.getAttackStrength());
if(!othercls.hasDetected(victim, ptr))
{
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
}
healthdmg = (otherstats.getFatigue().getCurrent() < 1.0f)
|| (otherstats.getMagicEffects().get(ESM::MagicEffect::Paralyze).mMagnitude > 0);
@ -577,6 +565,16 @@ namespace MWClass
if(ptr.getRefData().getHandle() == "player")
skillUsageSucceeded(ptr, weapskill, 0);
bool detected = MWBase::Environment::get().getMechanicsManager()->awarenessCheck(ptr, victim);
if(!detected)
{
damage *= gmst.find("fCombatCriticalStrikeMult")->getFloat();
MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
}
if (othercls.getCreatureStats(victim).getKnockedDown())
damage *= gmst.find("fCombatKODamageMult")->getFloat();
// Apply "On hit" enchanted weapons
std::string enchantmentName = !weapon.isEmpty() ? weapon.getClass().getEnchantment(weapon) : "";
if (!enchantmentName.empty())

@ -525,7 +525,7 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
case SelectWrapper::Function_Detected:
return MWWorld::Class::get (mActor).hasDetected (mActor, player);
return MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, mActor);
case SelectWrapper::Function_Attacked:

@ -232,11 +232,6 @@ namespace MWWorld
return false;
}
bool Class::hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const
{
return true;
}
float Class::getArmorRating (const MWWorld::Ptr& ptr) const
{
throw std::runtime_error("Class does not support armor rating");

@ -240,11 +240,6 @@ namespace MWWorld
///
/// (default implementation: return false)
virtual bool hasDetected (const MWWorld::Ptr& ptr, const MWWorld::Ptr& ptr2) const;
///< Has \æ ptr detected \a ptr2?
///
/// (default implementation: return false)
virtual std::string getUpSoundId (const Ptr& ptr) const;
///< Return the up sound ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)

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