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@ -3,12 +3,8 @@
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#include <QKeyEvent>
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#include <osg/Camera>
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#include <osg/Geode>
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#include <osg/Group>
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#include <osg/Matrixd>
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#include <osg/Quat>
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#include <osg/Shape>
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#include <osg/ShapeDrawable>
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namespace CSVRender
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{
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@ -265,7 +261,7 @@ namespace CSVRender
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Orbit Camera Controller
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*/
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OrbitCameraController::OrbitCameraController(osg::Group* group)
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OrbitCameraController::OrbitCameraController()
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: mInitialized(false)
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, mFast(false)
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, mLeft(false)
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@ -276,10 +272,7 @@ namespace CSVRender
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, mRollRight(false)
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, mCenter(0,0,0)
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, mDistance(0)
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, mCenterNode(new osg::PositionAttitudeTransform())
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{
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group->addChild(mCenterNode);
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createShape();
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}
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bool OrbitCameraController::handleKeyEvent(QKeyEvent* event, bool pressed)
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@ -391,8 +384,6 @@ namespace CSVRender
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if (mRollRight)
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roll(rotDist);
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mCenterNode->setPosition(mCenter);
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// Normalize the matrix to counter drift
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getCamera()->getViewMatrix().orthoNormal(getCamera()->getViewMatrix());
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@ -416,19 +407,6 @@ namespace CSVRender
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mInitialized = true;
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}
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void OrbitCameraController::createShape()
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{
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const float boxWidth = 100;
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osg::ref_ptr<osg::Box> box = new osg::Box(osg::Vec3f(0, 0, 0), boxWidth);
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osg::ref_ptr<osg::ShapeDrawable> drawable = new osg::ShapeDrawable(box);
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drawable->setColor(osg::Vec4f(0.f, 0.9f, 0.f, 1.f));
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osg::ref_ptr<osg::Geode> geode = new osg::Geode();
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geode->addChild(drawable);
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mCenterNode->addChild(geode);
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}
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void OrbitCameraController::rotateHorizontal(double value)
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{
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osg::Vec3d eye, center, up;
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