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[Server] Add server functions for reading equipment change indexes
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2 changed files with 37 additions and 0 deletions
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@ -22,6 +22,14 @@ int ItemFunctions::GetEquipmentSize() noexcept
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return MWWorld::InventoryStore::Slots;
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}
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unsigned int ItemFunctions::GetEquipmentChangesSize(unsigned short pid) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentIndexChanges.size();
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}
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unsigned int ItemFunctions::GetInventoryChangesSize(unsigned short pid) noexcept
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{
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Player *player;
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@ -96,6 +104,15 @@ bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* refId)
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return false;
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}
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int ItemFunctions::GetEquipmentChangesSlot(unsigned short pid, unsigned int changeIndex) noexcept
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{
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Player* player;
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GET_PLAYER(pid, player, 0);
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return player->equipmentIndexChanges[changeIndex];
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}
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const char *ItemFunctions::GetEquipmentItemRefId(unsigned short pid, unsigned short slot) noexcept
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{
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Player *player;
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@ -5,6 +5,7 @@
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{"ClearInventoryChanges", ItemFunctions::ClearInventoryChanges},\
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\
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{"GetEquipmentSize", ItemFunctions::GetEquipmentSize},\
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{"GetEquipmentChangesSize", ItemFunctions::GetEquipmentChangesSize},\
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{"GetInventoryChangesSize", ItemFunctions::GetInventoryChangesSize},\
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{"GetInventoryChangesAction", ItemFunctions::GetInventoryChangesAction},\
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\
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@ -17,6 +18,7 @@
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\
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{"HasItemEquipped", ItemFunctions::HasItemEquipped},\
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\
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{"GetEquipmentChangesSlot", ItemFunctions::GetEquipmentChangesSlot},\
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{"GetEquipmentItemRefId", ItemFunctions::GetEquipmentItemRefId},\
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{"GetEquipmentItemCount", ItemFunctions::GetEquipmentItemCount},\
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{"GetEquipmentItemCharge", ItemFunctions::GetEquipmentItemCharge},\
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@ -64,6 +66,14 @@ public:
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*/
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static int GetEquipmentSize() noexcept;
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/**
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* \brief Get the number of indexes in a player's latest equipment changes.
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*
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* \param pid The player ID whose equipment changes should be used.
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* \return The number of indexes.
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*/
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static unsigned int GetEquipmentChangesSize(unsigned short pid) noexcept;
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/**
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* \brief Get the number of indexes in a player's latest inventory changes.
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*
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@ -135,6 +145,16 @@ public:
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*/
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static bool HasItemEquipped(unsigned short pid, const char* refId);
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/**
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* \brief Get the slot used for the equipment item at a specific index in the most recent
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* equipment changes.
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*
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* \param pid The player ID.
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* \param changeIndex The index of the equipment change.
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* \return The slot.
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*/
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static int GetEquipmentChangesSlot(unsigned short pid, unsigned int changeIndex) noexcept;
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/**
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* \brief Get the refId of the item in a certain slot of the equipment of a player.
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*
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