[Server] Move player processors to processors/player

pull/199/head
Koncord 8 years ago
parent 0a1041bf56
commit 3ab25fb3f1

@ -5,25 +5,25 @@
#include "ProcessorInitializer.hpp"
#include "PlayerProcessor.hpp"
#include "processors/ProcessorPlayerPos.hpp"
#include "processors/ProcessorPlayerCellChange.hpp"
#include "processors/ProcessorPlayerCellState.hpp"
#include "processors/ProcessorPlayerAttribute.hpp"
#include "processors/ProcessorPlayerSkill.hpp"
#include "processors/ProcessorLevel.hpp"
#include "processors/ProcessorPlayerEquipment.hpp"
#include "processors/ProcessorPlayerInventory.hpp"
#include "processors/ProcessorPlayerSpellbook.hpp"
#include "processors/ProcessorPlayerJournal.hpp"
#include "processors/ProcessorPlayerAttack.hpp"
#include "processors/ProcessorPlayerDynamicStats.hpp"
#include "processors/ProcessorPlayerDeath.hpp"
#include "processors/ProcessorPlayerResurrect.hpp"
#include "processors/ProcessorPlayerDrawState.hpp"
#include "processors/ProcessorChatMsg.hpp"
#include "processors/ProcessorPlayerCharGen.hpp"
#include "processors/ProcessorGUIMessageBox.hpp"
#include "processors/ProcessorPlayerCharClass.hpp"
#include "processors/player/ProcessorPlayerPos.hpp"
#include "processors/player/ProcessorPlayerCellChange.hpp"
#include "processors/player/ProcessorPlayerCellState.hpp"
#include "processors/player/ProcessorPlayerAttribute.hpp"
#include "processors/player/ProcessorPlayerSkill.hpp"
#include "processors/player/ProcessorLevel.hpp"
#include "processors/player/ProcessorPlayerEquipment.hpp"
#include "processors/player/ProcessorPlayerInventory.hpp"
#include "processors/player/ProcessorPlayerSpellbook.hpp"
#include "processors/player/ProcessorPlayerJournal.hpp"
#include "processors/player/ProcessorPlayerAttack.hpp"
#include "processors/player/ProcessorPlayerDynamicStats.hpp"
#include "processors/player/ProcessorPlayerDeath.hpp"
#include "processors/player/ProcessorPlayerResurrect.hpp"
#include "processors/player/ProcessorPlayerDrawState.hpp"
#include "processors/player/ProcessorChatMsg.hpp"
#include "processors/player/ProcessorPlayerCharGen.hpp"
#include "processors/player/ProcessorGUIMessageBox.hpp"
#include "processors/player/ProcessorPlayerCharClass.hpp"
using namespace mwmp;

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERCHATMSG_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORGUIMESSAGEBOX_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORLEVEL_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERATTACK_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERATTRIBUTE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -5,9 +5,9 @@
#ifndef OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#define OPENMW_PROCESSORPLAYERCELLCHANGE_HPP
#include "../PlayerProcessor.hpp"
#include "../Networking.hpp"
#include "../Script/Script.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp
@ -24,7 +24,7 @@ namespace mwmp
void Do(PlayerPacket &packet, Player &player) override
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_CELL_CHANGE from %s", player.npc.mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
if (!player.creatureStats.mDead)
{

@ -6,9 +6,9 @@
#define OPENMW_PROCESSORPLAYERCELLSTATE_HPP
#include "../PlayerProcessor.hpp"
#include "../Networking.hpp"
#include "../Script/Script.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include "apps/openmw-mp/Networking.hpp"
#include "apps/openmw-mp/Script/Script.hpp"
#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
namespace mwmp

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERCHARCLASS_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERCHARGEN_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERDEATH_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
#include <chrono>
namespace mwmp

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERDRAWSTATE_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERDYNAMICSTATS_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYEREQUIPMENT_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERINVENTORY_HPP
#define OPENMW_PROCESSORPLAYERINVENTORY_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERJOURNAL_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERPOS_HPP
#define OPENMW_PROCESSORPLAYERPOS_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -6,7 +6,7 @@
#define OPENMW_PROCESSORPLAYERRESURRECT_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERSKILL_HPP
#define OPENMW_PROCESSORPLAYERSKILL_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{

@ -5,7 +5,7 @@
#ifndef OPENMW_PROCESSORPLAYERSPELLBOOK_HPP
#define OPENMW_PROCESSORPLAYERSPELLBOOK_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp
{
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