Allows the same item to have multiple ancestors

openmw-38
MatthewRock 9 years ago
parent b0e6a52595
commit 3b254ad631

@ -444,12 +444,12 @@ void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::
if (!levItem.empty() && count < 0)
{
//If there is no item in map, insert it
std::map<std::string, std::pair<int, std::string> >::iterator itemInMap =
mLevelledItemMap.insert(std::make_pair(id, std::make_pair(0, levItem))).first;
std::map<std::pair<std::string, std::string>, int>::iterator itemInMap =
mLevelledItemMap.insert(std::make_pair(std::make_pair(id, levItem), 0)).first;
//Update spawned count
itemInMap->second.first += std::abs(count);
itemInMap->second += std::abs(count);
}
count = std::abs(count);
count = std::abs(count);
ref.getPtr().getCellRef().setOwner(owner);
addImp (ref.getPtr(), count);
@ -470,47 +470,48 @@ void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MW
std::map<std::string, int> allowedForReplace;
//Check which lists need restocking:
for (std::map<std::string, std::pair<int, std::string> >::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
for (std::map<std::pair<std::string, std::string>, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end();)
{
int spawnedCount = it->second.first; //How many items should be in shop originally
int itemCount = count(it->first); //How many items are there in shop now
int spawnedCount = it->second; //How many items should be in shop originally
int itemCount = count(it->first.first); //How many items are there in shop now
//If something was not sold
if(itemCount >= spawnedCount)
{
const std::string& parent = it->second.second;
const std::string& parent = it->first.second;
// Security check for old saves:
//If item is imported from old save(doesn't have an parent) and wasn't sold
if(parent == "")
{
//Remove it, from shop,
remove(it->first, itemCount, ptr);//ptr is the NPC
remove(it->first.first, itemCount, ptr);//ptr is the NPC
//And remove it from map, so that when we restock, the new item will have proper parent.
mLevelledItemMap.erase(it);
mLevelledItemMap.erase(it++);
continue;
}
//Create the entry if it does not exist yet
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
std::make_pair(it->second.second, 0)).first;
std::make_pair(it->first.second, 0)).first;
//And signal that we don't need to restock item from this list
listInMap->second += std::abs(itemCount);
}
//If every of the item was sold
else if (itemCount == 0)
{
mLevelledItemMap.erase(it);
mLevelledItemMap.erase(it++);
continue;
}
//If some was sold, but some remain
else
{
//Create entry if it does not exist yet
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
std::make_pair(it->second.second, 0)).first;
std::make_pair(it->first.second, 0)).first;
//And signal that we don't need to restock all items from this list
listInMap->second += std::abs(itemCount);
//And update itemCount so we don't mistake it next time.
it->second.first = itemCount;
it->second = itemCount;
}
++it;
}
//Restock:
@ -528,13 +529,12 @@ void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MW
{
std::map<std::string, int>::iterator listInMap = allowedForReplace.find(itemOrList);
int restockNum = it-> mCount;
int restockNum = it->mCount;
//If we know we must restock less, take it into account
if(listInMap != allowedForReplace.end())
restockNum += listInMap->second;//We add, because list items have negative count
//restock
addInitialItem(itemOrList, owner, restockNum, true);
}
else
{

@ -69,8 +69,8 @@ namespace MWWorld
MWWorld::CellRefList<ESM::Repair> repairs;
MWWorld::CellRefList<ESM::Weapon> weapons;
std::map<std::string, std::pair<int, std::string> > mLevelledItemMap;
///< Stores result of levelled item spawns. <refId, pair(count, spawningGroup)>
std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
///< Stores result of levelled item spawns. <(refId, spawningGroup), count>
/// This is used to restock levelled items(s) if the old item was sold.
mutable float mCachedWeight;

@ -44,7 +44,7 @@ void ESM::InventoryState::load (ESMReader &esm)
if(esm.isNextSub("LGRP"))
//Newest saves contain parent group
parentGroup = esm.getHString();
mLevelledItemMap[id] = std::make_pair(count, parentGroup);
mLevelledItemMap[std::make_pair(id, parentGroup)] = count;
}
while (esm.isNextSub("MAGI"))
@ -86,11 +86,11 @@ void ESM::InventoryState::save (ESMWriter &esm) const
iter->save (esm, true);
}
for (std::map<std::string, std::pair<int, std::string> >::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
for (std::map<std::pair<std::string, std::string>, int>::const_iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end(); ++it)
{
esm.writeHNString ("LEVM", it->first);
esm.writeHNT ("COUN", it->second.first);
esm.writeHNString("LGRP", it->second.second);
esm.writeHNString ("LEVM", it->first.first);
esm.writeHNT ("COUN", it->second);
esm.writeHNString("LGRP", it->first.second);
}
for (TEffectMagnitudes::const_iterator it = mPermanentMagicEffectMagnitudes.begin(); it != mPermanentMagicEffectMagnitudes.end(); ++it)

@ -20,7 +20,7 @@ namespace ESM
// <Index in mItems, equipment slot>
std::map<int, int> mEquipmentSlots;
std::map<std::string, std::pair<int, std::string> > mLevelledItemMap;
std::map<std::pair<std::string, std::string>, int> mLevelledItemMap;
typedef std::map<std::string, std::vector<std::pair<float, float> > > TEffectMagnitudes;
TEffectMagnitudes mPermanentMagicEffectMagnitudes;

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