added NPC stats
parent
38ad2d98f9
commit
3b49d6c826
@ -0,0 +1,20 @@
|
||||
#ifndef GAME_MWMECHANICS_NPCSTATS_H
|
||||
#define GAME_MWMECHANICS_NPCSTATS_H
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace MWMechanics
|
||||
{
|
||||
/// \brief Additional stats for NPCs
|
||||
///
|
||||
/// For non-NPC-specific stats, see the CreatureStats struct.
|
||||
|
||||
struct NpcStats
|
||||
{
|
||||
// NPCs other than the player can only have one faction. But for the sake of consistency
|
||||
// we use the same data structure for the PC and the NPCs.
|
||||
std::map<std::string, int> mFactionRank;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue