Disease Check: Shorten the resistance calculations.

deque
Jordan Ayers 10 years ago
parent a9a0930b85
commit 3bc91c66e6

@ -25,6 +25,8 @@ namespace MWMechanics
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
"fDiseaseXferChance")->getFloat();
MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
@ -35,14 +37,14 @@ namespace MWMechanics
float resist = 0.f;
if (spells.hasCorprusEffect(spell))
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Disease)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
else if (spell->mData.mType == ESM::Spell::ST_Blight)
resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
else
continue;

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