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Disease Check: Shorten the resistance calculations.
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1 changed files with 8 additions and 6 deletions
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@ -25,6 +25,8 @@ namespace MWMechanics
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
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"fDiseaseXferChance")->getFloat();
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"fDiseaseXferChance")->getFloat();
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MagicEffects& actorEffects = actor.getClass().getCreatureStats(actor).getMagicEffects();
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Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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Spells& spells = carrier.getClass().getCreatureStats(carrier).getSpells();
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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{
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@ -35,14 +37,14 @@ namespace MWMechanics
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float resist = 0.f;
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float resist = 0.f;
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if (spells.hasCorprusEffect(spell))
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if (spells.hasCorprusEffect(spell))
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCorprusDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
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- actorEffects.get(ESM::MagicEffect::WeaknessToCorprusDisease).getMagnitude());
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else if (spell->mData.mType == ESM::Spell::ST_Disease)
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else if (spell->mData.mType == ESM::Spell::ST_Disease)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistCommonDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
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- actorEffects.get(ESM::MagicEffect::WeaknessToCommonDisease).getMagnitude());
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else if (spell->mData.mType == ESM::Spell::ST_Blight)
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else if (spell->mData.mType == ESM::Spell::ST_Blight)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
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resist = 1.f - 0.01 * (actorEffects.get(ESM::MagicEffect::ResistBlightDisease).getMagnitude()
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
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- actorEffects.get(ESM::MagicEffect::WeaknessToBlightDisease).getMagnitude());
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else
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else
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continue;
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continue;
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