diff --git a/CHANGELOG.md b/CHANGELOG.md index f71a1289e..e615caad3 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,7 +6,7 @@ Bug #3006: 'else if' operator breaks script compilation Bug #3109: SetPos/Position handles actors differently Bug #3282: Unintended behaviour when assigning F3 and Windows keys - Bug #3623: Fix HiDPI on Windows + Bug #3623: Display scaling breaks mouse recognition Bug #3733: Normal maps are inverted on mirrored UVs Bug #3765: DisableTeleporting makes Mark/Recall/Intervention effects undetectable Bug #3778: [Mod] Improved Thrown Weapon Projectiles - weapons have wrong transformation during throw animation @@ -16,16 +16,20 @@ Bug #4411: Reloading a saved game while falling prevents damage in some cases Bug #4540: Rain delay when exiting water Bug #4701: PrisonMarker record is not hardcoded like other markers + Bug #4703: Editor: it's possible to preview levelled list records + Bug #4705: Editor: unable to open exterior cell views from Instances table Bug #4714: Crash upon game load in the repair menu while the "Your repair failed!" message is active Bug #4715: "Cannot get class of an empty object" exception after pressing ESC in the dialogue mode Bug #4720: Inventory avatar has shield with two-handed weapon during [un]equipping animation Bug #4723: ResetActors command works incorrectly - Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Bug #4736: LandTexture records overrides do not work + Bug #4745: Editor: Interior cell lighting field values are not displayed as colors Bug #4746: Non-solid player can't run or sneak Bug #4747: Bones are not read from X.NIF file for NPC animation Bug #4748: Editor: Cloned, moved, added instances re-use RefNum indices Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state + Bug #4756: Animation issues with VAOs + Bug #4757: Content selector: files can be cleared when there aren't any files to clear Bug #4768: Fallback numerical value recovery chokes on invalid arguments Bug #4775: Slowfall effect resets player jumping flag Bug #4778: Interiors of Illusion puzzle in Sotha Sil Expanded mod is broken @@ -39,10 +43,12 @@ Bug #4815: "Finished" journal entry with lower index doesn't close journal, SetJournalIndex closes journal Bug #4820: Spell absorption is broken Bug #4823: Jail progress bar works incorrectly + Bug #4826: Uninitialized memory in unit test Bug #4827: NiUVController is handled incorrectly Bug #4828: Potion looping effects VFX are not shown for NPCs Bug #4837: CTD when a mesh with NiLODNode root node with particles is loaded Bug #4841: Russian localization ignores implicit keywords + Bug #4851: No shadows since switch to OSG Bug #4860: Actors outside of processing range visible for one frame after spawning Bug #4867: Arbitrary text after local variable declarations breaks script compilation Bug #4876: AI ratings handling inconsistencies @@ -69,12 +75,16 @@ Bug #4979: AiTravel maximum range depends on "actors processing range" setting Bug #4980: Drowning mechanics is applied for actors indifferently from distance to player Bug #4984: "Friendly hits" feature should be used only for player's followers + Feature #1774: Handle AvoidNode Feature #2229: Improve pathfinding AI + Feature #3025: Analogue gamepad movement controls Feature #3442: Default values for fallbacks from ini file Feature #3610: Option to invert X axis Feature #3893: Implicit target for "set" function in console Feature #3980: In-game option to disable controller + Feature #4001: Toggle sneak controller shortcut Feature #4209: Editor: Faction rank sub-table + Feature #4360: Improve default controller bindings Feature #4673: Weapon sheathing Feature #4675: Support for NiRollController Feature #4730: Native animated containers support @@ -88,6 +98,7 @@ Feature #4968: Scalable UI widget skins Task #4686: Upgrade media decoder to a more current FFmpeg API Task #4695: Optimize Distant Terrain memory consumption + Task #4721: Add NMake support to the Windows prebuild script 0.45.0 ------