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Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
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commit
3c25e7b93d
3 changed files with 5 additions and 6 deletions
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@ -275,9 +275,6 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
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endif (APPLE)
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# Set up DEBUG define
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set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1)
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if (NOT APPLE)
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set(OPENMW_MYGUI_FILES_ROOT ${OpenMW_BINARY_DIR})
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set(OPENMW_SHADERS_ROOT ${OpenMW_BINARY_DIR})
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@ -607,7 +604,7 @@ if (WIN32)
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if (USE_DEBUG_CONSOLE AND BUILD_OPENMW)
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set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_CONSOLE>)
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elseif (BUILD_OPENMW)
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# Turn off debug console, debug output will be written to visual studio output instead
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set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
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@ -617,7 +614,6 @@ if (WIN32)
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if (BUILD_OPENMW)
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# Release builds don't use the debug console
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set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_WINDOWS")
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set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
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endif()
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@ -7,7 +7,6 @@
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#include "engine.hpp"
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#if defined(_WIN32)
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// For OutputDebugString
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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@ -44,6 +44,10 @@ namespace Debug
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};
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#if defined(_WIN32) && defined(_DEBUG)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif // !WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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class DebugOutput : public DebugOutputBase
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{
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public:
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