1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-30 04:15:31 +00:00

Merge pull request #2010 from AnyOldName3/windows-debug-build-fix

Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
This commit is contained in:
AnyOldName3 2018-11-02 23:57:44 +00:00 committed by GitHub
commit 3c25e7b93d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 5 additions and 6 deletions

View file

@ -275,9 +275,6 @@ if (APPLE)
"${APP_BUNDLE_DIR}/Contents/Resources/OpenMW.icns" COPYONLY)
endif (APPLE)
# Set up DEBUG define
set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1)
if (NOT APPLE)
set(OPENMW_MYGUI_FILES_ROOT ${OpenMW_BINARY_DIR})
set(OPENMW_SHADERS_ROOT ${OpenMW_BINARY_DIR})
@ -607,7 +604,7 @@ if (WIN32)
if (USE_DEBUG_CONSOLE AND BUILD_OPENMW)
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_CONSOLE>)
elseif (BUILD_OPENMW)
# Turn off debug console, debug output will be written to visual studio output instead
set_target_properties(openmw PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
@ -617,7 +614,6 @@ if (WIN32)
if (BUILD_OPENMW)
# Release builds don't use the debug console
set_target_properties(openmw PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
set_target_properties(openmw PROPERTIES COMPILE_DEFINITIONS_RELEASE "_WINDOWS")
set_target_properties(openmw PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS")
endif()

View file

@ -7,7 +7,6 @@
#include "engine.hpp"
#if defined(_WIN32)
// For OutputDebugString
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

View file

@ -44,6 +44,10 @@ namespace Debug
};
#if defined(_WIN32) && defined(_DEBUG)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif // !WIN32_LEAN_AND_MEAN
#include <Windows.h>
class DebugOutput : public DebugOutputBase
{
public: