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@ -32,43 +32,35 @@ namespace mwmp
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player.forEachLoaded([this](Player *pl, Player *other) {
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if (other == nullptr)
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{
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LOG_APPEND(Log::LOG_INFO, "- Tried to exchange information with nullptr!");
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LOG_APPEND(Log::LOG_INFO, "- Please report this to a developer");
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}
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else
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{
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LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
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LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
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}
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LOG_APPEND(Log::LOG_INFO, "- Started information exchange with %s", other->npc.mName.c_str());
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_POSITION)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
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playerController->GetPacket(ID_PLAYER_STATS_DYNAMIC)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
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playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
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LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
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});
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playerController->GetPacket(ID_PLAYER_POSITION)->setPlayer(&player);
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