@ -341,8 +341,6 @@ void NpcAnimation::updateParts(bool forceupdate)
if (mPartPriorities[part] < 1 && bodypart)
addOrReplaceIndividualPart(part, -1,1, "meshes\\"+bodypart->mModel);
}
showWeapons(mShowWeapons);
NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename)