void pointer workaround

actorid
Marc Zinnschlag 13 years ago
parent ed0fa255b0
commit 3c5f8a4a23

@ -278,7 +278,7 @@ void SkyManager::ModVertexAlpha(Entity* ent, unsigned int meshType)
*((uint32*)currentVertex) = tmpR | (tmpG << 8) | (tmpB << 16) | (tmpA << 24);
// Move to the next vertex
pData+=vertex_size;
pData = static_cast<unsigned char *> (pData) + vertex_size;
}
// Unlock

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