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Add fall damage for creatures (Fixes #2201)

This commit is contained in:
scrawl 2014-12-10 17:21:34 +01:00
parent e0c6f84546
commit 3c747195ae
5 changed files with 30 additions and 43 deletions

View file

@ -1002,37 +1002,6 @@ namespace MWClass
return x;
}
float Npc::getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const
{
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
const float fallDistanceMin = store.find("fFallDamageDistanceMin")->getFloat();
if (fallHeight >= fallDistanceMin)
{
const float acrobaticsSkill = ptr.getClass().getNpcStats (ptr).getSkill(ESM::Skill::Acrobatics).getModified();
const NpcCustomData *npcdata = static_cast<const NpcCustomData*>(ptr.getRefData().getCustomData());
const float jumpSpellBonus = npcdata->mNpcStats.getMagicEffects().get(ESM::MagicEffect::Jump).getMagnitude();
const float fallAcroBase = store.find("fFallAcroBase")->getFloat();
const float fallAcroMult = store.find("fFallAcroMult")->getFloat();
const float fallDistanceBase = store.find("fFallDistanceBase")->getFloat();
const float fallDistanceMult = store.find("fFallDistanceMult")->getFloat();
float x = fallHeight - fallDistanceMin;
x -= (1.5 * acrobaticsSkill) + jumpSpellBonus;
x = std::max(0.0f, x);
float a = fallAcroBase + fallAcroMult * (100 - acrobaticsSkill);
x = fallDistanceBase + fallDistanceMult * x;
x *= a;
return x;
}
return 0;
}
MWMechanics::Movement& Npc::getMovementSettings (const MWWorld::Ptr& ptr) const
{
ensureCustomData (ptr);

View file

@ -104,9 +104,6 @@ namespace MWClass
virtual float getJump(const MWWorld::Ptr &ptr) const;
///< Return jump velocity (not accounting for movement)
virtual float getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const;
///< Return amount of health points lost when falling
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
///< Return desired movement.

View file

@ -92,6 +92,35 @@ MWMechanics::CharacterState runStateToWalkState (MWMechanics::CharacterState sta
return ret;
}
float getFallDamage(const MWWorld::Ptr& ptr, float fallHeight)
{
MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Store<ESM::GameSetting> &store = world->getStore().get<ESM::GameSetting>();
const float fallDistanceMin = store.find("fFallDamageDistanceMin")->getFloat();
if (fallHeight >= fallDistanceMin)
{
const float acrobaticsSkill = ptr.getClass().getSkill(ptr, ESM::Skill::Acrobatics);
const float jumpSpellBonus = ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Jump).getMagnitude();
const float fallAcroBase = store.find("fFallAcroBase")->getFloat();
const float fallAcroMult = store.find("fFallAcroMult")->getFloat();
const float fallDistanceBase = store.find("fFallDistanceBase")->getFloat();
const float fallDistanceMult = store.find("fFallDistanceMult")->getFloat();
float x = fallHeight - fallDistanceMin;
x -= (1.5 * acrobaticsSkill) + jumpSpellBonus;
x = std::max(0.0f, x);
float a = fallAcroBase + fallAcroMult * (100 - acrobaticsSkill);
x = fallDistanceBase + fallDistanceMult * x;
x *= a;
return x;
}
return 0.f;
}
}
namespace MWMechanics
@ -1449,7 +1478,7 @@ void CharacterController::update(float duration)
vec.z = 0.0f;
float height = cls.getCreatureStats(mPtr).land();
float healthLost = cls.getFallDamage(mPtr, height);
float healthLost = getFallDamage(mPtr, height);
if (healthLost > 0.0f)
{
const float fatigueTerm = cls.getCreatureStats(mPtr).getFatigueTerm();

View file

@ -180,11 +180,6 @@ namespace MWWorld
throw std::runtime_error ("class does not support enchanting");
}
float Class::getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const
{
return 0;
}
MWMechanics::Movement& Class::getMovementSettings (const Ptr& ptr) const
{
throw std::runtime_error ("movement settings not supported by class");

View file

@ -184,9 +184,6 @@ namespace MWWorld
virtual float getJump(const MWWorld::Ptr &ptr) const;
///< Return jump velocity (not accounting for movement)
virtual float getFallDamage(const MWWorld::Ptr &ptr, float fallHeight) const;
///< Return amount of health points lost when falling
virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
///< Return desired movement.