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Fix server crash caused by invalid player GUIDs
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1 changed files with 3 additions and 0 deletions
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@ -707,6 +707,9 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
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// If we are iterating over the new player, don't send the packets below
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if (pl->first == guid.g) continue;
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// If an invalid key makes it into the Players map, ignore it
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else if (pl->first == RakNet::UNASSIGNED_NETWORK_ID) continue;
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playerController->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
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playerController->GetPacket(ID_GAME_DYNAMICSTATS)->Send(pl->second, guid);
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playerController->GetPacket(ID_GAME_ATTRIBUTE)->Send(pl->second, guid);
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