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Fix server crash caused by invalid player GUIDs

This commit is contained in:
David Cernat 2016-10-29 16:41:29 +03:00
parent 937bf97883
commit 3c88f6f0cd

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@ -707,6 +707,9 @@ void Networking::NewPlayer(RakNet::RakNetGUID guid)
// If we are iterating over the new player, don't send the packets below
if (pl->first == guid.g) continue;
// If an invalid key makes it into the Players map, ignore it
else if (pl->first == RakNet::UNASSIGNED_NETWORK_ID) continue;
playerController->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
playerController->GetPacket(ID_GAME_DYNAMICSTATS)->Send(pl->second, guid);
playerController->GetPacket(ID_GAME_ATTRIBUTE)->Send(pl->second, guid);