From 3cbe4ab85dbed561cd24e86bab767fda6b07c67f Mon Sep 17 00:00:00 2001 From: Alexei Dobrohotov Date: Sat, 22 Jun 2019 23:05:20 +0300 Subject: [PATCH] Fix idlestorm blend mask (bugs #4240, #5071) --- apps/openmw/mwmechanics/character.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 65013eee9..03382a888 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1135,8 +1135,8 @@ void CharacterController::updateIdleStormState(bool inwater) { if (!mAnimation->isPlaying("idlestorm")) { - mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, true, - 1.0f, "start", "stop", 0.0f, ~0ul); + int mask = MWRender::Animation::BlendMask_Torso | MWRender::Animation::BlendMask_RightArm; + mAnimation->play("idlestorm", Priority_Storm, mask, true, 1.0f, "start", "stop", 0.0f, ~0ul); } else {