diff --git a/apps/openmw/mwclass/door.cpp b/apps/openmw/mwclass/door.cpp index 6846d3280..a6aacfa12 100644 --- a/apps/openmw/mwclass/door.cpp +++ b/apps/openmw/mwclass/door.cpp @@ -122,7 +122,7 @@ namespace MWClass std::string keyName; // FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update. - // Make such activation a no-op for now, how in vanilla game. + // Make such activation a no-op for now, like how it is in the vanilla game. if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport()) { std::shared_ptr action(new MWWorld::FailedAction(std::string(), ptr));