Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up

openmw-35
scrawl 10 years ago
parent 7b4665c623
commit 3ce22d31d8

@ -302,22 +302,8 @@ namespace MWInput
}
}
void InputManager::update(float dt, bool disableControls, bool disableEvents)
void InputManager::updateCursorMode()
{
mControlsDisabled = disableControls;
mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
mInputManager->capture(disableEvents);
// inject some fake mouse movement to force updating MyGUI's widget states
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
if (mControlsDisabled)
return;
// update values of channels (as a result of pressed keys)
mInputBinder->update(dt);
bool grab = !MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu)
&& MWBase::Environment::get().getWindowManager()->getMode() != MWGui::GM_Console;
@ -337,6 +323,28 @@ namespace MWInput
{
mInputManager->warpMouse(mMouseX, mMouseY);
}
}
void InputManager::update(float dt, bool disableControls, bool disableEvents)
{
mControlsDisabled = disableControls;
mInputManager->setMouseVisible(MWBase::Environment::get().getWindowManager()->getCursorVisible());
mInputManager->capture(disableEvents);
// inject some fake mouse movement to force updating MyGUI's widget states
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX), int(mMouseY), mMouseWheel);
if (mControlsDisabled)
{
updateCursorMode();
return;
}
// update values of channels (as a result of pressed keys)
mInputBinder->update(dt);
updateCursorMode();
// Disable movement in Gui mode
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()

@ -176,6 +176,8 @@ namespace MWInput
void setPlayerControlsEnabled(bool enabled);
void updateCursorMode();
private:
void toggleMainMenu();
void toggleSpell();

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