From 3d34fea21ef4633afc0540f9f3ef0ae55294404c Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Thu, 14 Mar 2013 13:51:46 +0100 Subject: [PATCH] updated changelog --- readme.txt | 75 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) diff --git a/readme.txt b/readme.txt index f5997cd25..4fa7bb079 100644 --- a/readme.txt +++ b/readme.txt @@ -94,6 +94,81 @@ Allowed options: CHANGELOG +0.22.0 + +Bug #311: Potential infinite recursion in script compiler +Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit. +Bug #382: Weird effect in 3rd person on water +Bug #387: Always use detailed shape for physics raycasts +Bug #420: Potion/ingredient effects do not stack +Bug #429: Parts of dwemer door not picked up correctly for activation/tooltips +Bug #434/Bug #605: Object movement between cells not properly implemented +Bug #455: Animation doesn't move creature's bounding box +Bug #502: Duplicate player collision model at origin +Bug #509: Dialogue topic list shifts inappropriately +Bug #513: Sliding stairs +Bug #515: Launcher does not support non-latin strings +Bug #525: Race selection preview camera wrong position +Bug #526: Attributes / skills should not go below zero +Bug #529: Class and Birthsign menus options should be preselected +Bug #530: Lock window button graphic missing +Bug #532: Missing map menu graphics +Bug #545: ESX selector does not list ESM files properly +Bug #547: Global variables of type short are read incorrectly +Bug #550: Invisible meshes collision and tooltip +Bug #551: Performance drop when loading multiple ESM files +Bug #552: Don't list CG in options if it is not available +Bug #555: Character creation windows "OK" button broken +Bug #558: Segmentation fault when Alt-tabbing with console opened +Bug #559: Dialog window should not be available before character creation is finished +Bug #560: Tooltip borders should be stretched +Bug #562: Sound should not be played when an object cannot be picked up +Bug #565: Water animation speed + timescale +Bug #572: Better Bodies' textures don't work +Bug #573: OpenMW doesn't load if TR_Mainland.esm is enabled (Tamriel Rebuilt mod) +Bug #574: Moving left/right should not cancel auto-run +Bug #575: Crash entering the Chamber of Song +Bug #576: Missing includes +Bug #577: Left Gloves Addon causes ESMReader exception +Bug #579: Unable to open container "Kvama Egg Sack" +Bug #581: Mimicking vanilla Morrowind water +Bug #583: Gender not recognized +Bug #586: Wrong char gen behaviour +Bug #587: "End" script statements with spaces don't work +Bug #589: Closing message boxes by pressing the activation key +Bug #590: Ugly Dagoth Ur rendering +Bug #591: Race selection issues +Bug #593: Persuasion response should be random +Bug #595: Footless guard +Bug #599: Waterfalls are invisible from a certain distance +Bug #600: Waterfalls rendered incorrectly, cut off by water +Bug #607: New beast bodies mod crashes +Bug #608: Crash in cell "Mournhold, Royal Palace" +Bug #611: OpenMW doesn't find some of textures used in Tamriel Rebuilt +Bug #613: Messagebox causing assert to fail +Bug #615: Meshes invisible from above water +Bug #617: Potion effects should be hidden until discovered +Bug #619: certain moss hanging from tree has rendering bug +Bug #621: Batching bloodmoon's trees +Bug #623: NiMaterialProperty alpha unhandled +Bug #628: Launcher in latest master crashes the game +Feature #29: Allow ESPs and multiple ESMs +Feature #94: Finish class selection-dialogue +Feature #149: Texture Alphas +Feature #237: Run Morrowind-ini importer from launcher +Feature #286: Update Active Spell Icons +Feature #334: Swimming animation +Feature #335: Walking animation +Feature #360: Proper collision shapes for NPCs and creatures +Feature #367: Lights that behave more like original morrowind implementation +Feature #477: Special local scripting variables +Feature #528: Message boxes should close when enter is pressed under certain conditions. +Feature #543: Add bsa files to the settings imported by the ini importer +Feature #594: coordinate space and utility functions +Feature #625: Zoom in vanity mode +Task #464: Refactor launcher ESX selector into a re-usable component +Task #624: Unified implementation of type-variable sub-records + 0.21.0 Bug #253: Dialogs don't work for Russian version of Morrowind