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Merge pull request #2454 from Capostrophic/modregion

Ignore an extra number argument in ModRegion (bug #5110)
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Alexei Dobrohotov 2019-08-02 18:07:29 +03:00 committed by GitHub
commit 3d5d5d8b44
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2 changed files with 2 additions and 1 deletions

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@ -115,6 +115,7 @@
Bug #5092: NPCs with enchanted weapons play sound when out of charges Bug #5092: NPCs with enchanted weapons play sound when out of charges
Bug #5093: Hand to hand sound plays on knocked out enemies Bug #5093: Hand to hand sound plays on knocked out enemies
Bug #5099: Non-swimming enemies will enter water if player is water walking Bug #5099: Non-swimming enemies will enter water if player is water walking
Bug #5110: ModRegion with a redundant numerical argument breaks script execution
Feature #1774: Handle AvoidNode Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls Feature #3025: Analogue gamepad movement controls

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@ -340,7 +340,7 @@ namespace Compiler
extensions.registerFunction ("getmasserphase", 'l', "", opcodeGetMasserPhase); extensions.registerFunction ("getmasserphase", 'l', "", opcodeGetMasserPhase);
extensions.registerFunction ("getsecundaphase", 'l', "", opcodeGetSecundaPhase); extensions.registerFunction ("getsecundaphase", 'l', "", opcodeGetSecundaPhase);
extensions.registerFunction ("getcurrentweather", 'l', "", opcodeGetCurrentWeather); extensions.registerFunction ("getcurrentweather", 'l', "", opcodeGetCurrentWeather);
extensions.registerInstruction ("modregion", "S/llllllllll", opcodeModRegion); extensions.registerInstruction ("modregion", "S/llllllllllX", opcodeModRegion);
} }
} }