@ -392,6 +392,18 @@ namespace Resource
return reservedNames . find ( name ) ! = reservedNames . end ( ) ;
}
virtual bool isOperationPermissibleForObjectImplementation ( const SceneUtil : : Optimizer * optimizer , const osg : : Drawable * node , unsigned int option ) const
{
if ( option & SceneUtil : : Optimizer : : FLATTEN_STATIC_TRANSFORMS )
{
if ( node - > asGeometry ( ) & & node - > className ( ) = = std : : string ( " Geometry " ) )
return true ;
else
return false ; //ParticleSystem would have to convert space of all the processors, RigGeometry would have to convert bones... theoretically possible, but very complicated
}
return ( option & optimizer - > getPermissibleOptimizationsForObject ( node ) ) ! = 0 ;
}
virtual bool isOperationPermissibleForObjectImplementation ( const SceneUtil : : Optimizer * optimizer , const osg : : Node * node , unsigned int option ) const
{
if ( node - > getNumDescriptions ( ) > 0 ) return false ;