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[Client] Fix crash by not trying to enable markers for invalid players
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78a9a428a6
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2 changed files with 5 additions and 0 deletions
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@ -358,6 +358,8 @@ MWWorld::CellStore *CellController::getCellStore(const ESM::Cell& cell)
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bool CellController::isSameCell(const ESM::Cell& cell, const ESM::Cell& otherCell)
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bool CellController::isSameCell(const ESM::Cell& cell, const ESM::Cell& otherCell)
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{
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{
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if (&cell == nullptr || &otherCell == nullptr) return false;
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if (cell.isExterior() && otherCell.isExterior())
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if (cell.isExterior() && otherCell.isExterior())
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{
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{
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if (cell.mData.mX == otherCell.mData.mX && cell.mData.mY == otherCell.mData.mY)
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if (cell.mData.mX == otherCell.mData.mX && cell.mData.mY == otherCell.mData.mY)
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@ -96,6 +96,9 @@ void PlayerList::enableMarkers(const ESM::Cell& cell)
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{
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{
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for (auto &playerEntry : players)
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for (auto &playerEntry : players)
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{
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{
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if (playerEntry.second == nullptr || playerEntry.second->getPtr().mRef == nullptr)
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continue;
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if (Main::get().getCellController()->isSameCell(cell, playerEntry.second->cell))
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if (Main::get().getCellController()->isSameCell(cell, playerEntry.second->cell))
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{
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{
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playerEntry.second->enableMarker();
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playerEntry.second->enableMarker();
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