diff --git a/components/sceneutil/mwshadowtechnique.cpp b/components/sceneutil/mwshadowtechnique.cpp index 7476bc219..ba903f6db 100644 --- a/components/sceneutil/mwshadowtechnique.cpp +++ b/components/sceneutil/mwshadowtechnique.cpp @@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv) if (numValidShadows>0) { - selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber()); + prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber()); } // OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()< stateset = vdd.getStateSet(traversalNumber); diff --git a/components/sceneutil/mwshadowtechnique.hpp b/components/sceneutil/mwshadowtechnique.hpp index 5125247dd..7b934b798 100644 --- a/components/sceneutil/mwshadowtechnique.hpp +++ b/components/sceneutil/mwshadowtechnique.hpp @@ -231,7 +231,7 @@ namespace SceneUtil { virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const; - virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const; + virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const; protected: virtual ~MWShadowTechnique();