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Merge pull request #2668 from Capostrophic/target
Make GetTarget return 1 during actor greeting (bug #5255)
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commit
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2 changed files with 10 additions and 0 deletions
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@ -194,6 +194,7 @@
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Bug #5242: ExplodeSpell behavior differs from Cast behavior
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Bug #5249: Wandering NPCs start walking too soon after they hello
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Bug #5250: Creatures display shield ground mesh instead of shield body part
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Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -25,6 +25,7 @@
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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@ -435,6 +436,14 @@ namespace MWScript
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if (!targetPtr.isEmpty() && targetPtr.getCellRef().getRefId() == testedTargetId)
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targetsAreEqual = true;
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}
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else
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{
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bool turningToPlayer = creatureStats.isTurningToPlayer();
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bool greeting = creatureStats.getGreetingState() == MWMechanics::Greet_InProgress;
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bool sayActive = MWBase::Environment::get().getSoundManager()->sayActive(actor);
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if (turningToPlayer || (greeting && sayActive))
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targetsAreEqual = (testedTargetId == "player"); // Currently the player ID is hardcoded
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}
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runtime.push(int(targetsAreEqual));
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}
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};
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