Changed: world: cleanup

actorid
emoose 12 years ago
parent 5c1b3fc043
commit 3e5b396b56

@ -189,11 +189,8 @@ namespace MWWorld
mPlayer = new MWWorld::Player (mStore.npcs.find ("player"), *this);
mRendering->attachCameraTo(mPlayer->getPlayer());
std::string playerCollisionFile = "meshes\\base_anim.nif"; //This is used to make a collision shape for our player
//We will need to support the 1st person file too in the future
mPhysics->addActor(mPlayer->getPlayer());
// mPhysics->addActor (mPlayer->getPlayer().getRefData().getHandle(), playerCollisionFile, Ogre::Vector3 (0, 0, 0), 1, Ogre::Quaternion::ZERO);
// global variables
mGlobalVariables = new Globals (mStore);

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